TLDR:如果你不想阅读冗长的解释并直接看代码,下面的所有想法都汇集在一起,可以通过下载我的公共存储库进行测试,其中包含解释所有这些的注释。
所以这是我关于如何实现这一目标的建议
查看您的代码后,我看到您正在使用以下函数发送数据
func send(_ data: Data, toPeers peerIDs: [MCPeerID], with mode: MCSessionSendDataMode)
这没有任何问题,您确实可以将 UIImage 转换为 Data 对象并以这种方式发送,它会起作用。
但是我不认为您可以跟踪进度,MultiPeer 不会给您任何代表来使用此方法跟踪进度。
相反,您还有另外两个选择。你可以使用
func session(_ session: MCSession,
didFinishReceivingResourceWithName resourceName: String,
fromPeer peerID: MCPeerID,
at localURL: URL?,
withError error: Error?)
或者你可以使用
func startStream(withName streamName: String,
toPeer peerID: MCPeerID) throws -> OutputStream
我将使用第一个选项,因为它更直接,但我认为流选项会给你更好的结果。您可以在此处阅读这两个选项:
发送资源(我们将实现这个)
流媒体
第1步
我通过添加 UIImageView 以向广告商(访客)显示传输的图像和 UIButton 以从浏览器(主机)开始文件传输,对您的原始代码进行了一些 UI 更新

UIImageView 有一个名为的插座@IBOutlet weak var imageView: UIImageView!
和一个用于 UIButton 的操作@IBAction func sendImageAsResource(_ sender: Any)
我还在项目中添加了一个名为 image2.jpg 的图像,我们将从主机发送给客人。
第2步
我还声明了一些额外的变量
// Progress variable that needs to store the progress of the file transfer
var fileTransferProgress: Progress?
// Timer that will be used to check the file transfer progress
var checkProgressTimer: Timer?
// Used by the host to track bytes to receive
var bytesExpectedToExchange = 0
// Used to track the time taken in transfer, this is for testing purposes.
// You might get more reliable results using Date to track time
var transferTimeElapsed = 0.0
第 3 步
通过分别点击访客和主持人按钮,正常设置主持人和访客。之后,点击Send image as resource
主机上的按钮,主机的动作如下:
// A new action added to send the image stored in the bundle
@IBAction func sendImageAsResource(_ sender: Any)
{
// Call local function created
sendImageAsResource()
}
func sendImageAsResource()
{
// 1. Get the url of the image in the project bundle.
// Change this if your image is hosted in your documents directory
// or elsewhere.
//
// 2. Get all the connected peers. For testing purposes I am only
// getting the first peer, you might need to loop through all your
// connected peers and send the files individually.
guard let imageURL = Bundle.main.url(forResource: "image2",
withExtension: "jpg"),
let guestPeerID = mcSession.connectedPeers.first else {
return
}
// Retrieve the file size of the image
if let fileSizeToTransfer = getFileSize(atURL: imageURL)
{
bytesExpectedToExchange = fileSizeToTransfer
// Put the file size in a dictionary
let fileTransferMeta = ["fileSize": bytesExpectedToExchange]
// Convert the dictionary to a data object in order to send it via
// MultiPeer
let encoder = JSONEncoder()
if let JSONData = try? encoder.encode(fileTransferMeta)
{
// Send the file size to the guest users
try? mcSession.send(JSONData, toPeers: mcSession.connectedPeers,
with: .reliable)
}
}
// Ideally for best reliability, you will want to develop some logic
// for the guest to respond that it has received the file size and then
// you should initiate the transfer to that peer only after you receive
// this confirmation. For now, I just add a delay so that I am highly
// certain the guest has received this data for testing purposes
DispatchQueue.main.asyncAfter(deadline: .now() + 1)
{ [weak self] in
self?.initiateFileTransfer(ofImage: imageURL, to: guestPeerID)
}
}
func initiateFileTransfer(ofImage imageURL: URL, to guestPeerID: MCPeerID)
{
// Initialize and fire a timer to check the status of the file
// transfer every 0.1 second
checkProgressTimer = Timer.scheduledTimer(timeInterval: 0.1,
target: self,
selector: #selector(updateProgressStatus),
userInfo: nil,
repeats: true)
// Call the sendResource function and send the image from the bundle
// keeping hold of the returned progress object which we need to keep checking
// using the timer
fileTransferProgress = mcSession.sendResource(at: imageURL,
withName: "image2.jpg",
toPeer: guestPeerID,
withCompletionHandler: { (error) in
// Handle errors
if let error = error as NSError?
{
print("Error: \(error.userInfo)")
print("Error: \(error.localizedDescription)")
}
})
}
func getFileSize(atURL url: URL) -> Int?
{
let urlResourceValue = try? url.resourceValues(forKeys: [.fileSizeKey])
return urlResourceValue?.fileSize
}
第4步
主机和来宾使用下一个功能。客人稍后会说一些事情,但是对于主机来说,在第 3 步中,您在启动文件传输后存储了一个进度对象,并且您已经启动了一个每 0.1 秒触发一次的计时器,所以现在实现计时器查询这个进度对象,在UILabel中显示宿主端的进度和数据传输状态
/// Function fired by the local checkProgressTimer object used to track the progress of the file transfer
/// Function fired by the local checkProgressTimer object used to track the progress of the file transfer
@objc
func updateProgressStatus()
{
// Update the time elapsed. As mentioned earlier, a more reliable approach
// might be to compare the time of a Date object from when the
// transfer started to the time of a current Date object
transferTimeElapsed += 0.1
// Verify the progress variable is valid
if let progress = fileTransferProgress
{
// Convert the progress into a percentage
let percentCompleted = 100 * progress.fractionCompleted
// Calculate the data exchanged sent in MegaBytes
let dataExchangedInMB = (Double(bytesExpectedToExchange)
* progress.fractionCompleted) / 1000000
// We have exchanged 'dataExchangedInMB' MB of data in 'transferTimeElapsed'
// seconds. So we have to calculate how much data will be exchanged in 1 second
// using cross multiplication
// For example:
// 2 MB in 0.5s
// ? in 1s
// MB/s = (1 x 2) / 0.5 = 4 MB/s
let megabytesPerSecond = (1 * dataExchangedInMB) / transferTimeElapsed
// Convert dataExchangedInMB into a string rounded to 2 decimal places
let dataExchangedInMBString = String(format: "%.2f", dataExchangedInMB)
// Convert megabytesPerSecond into a string rounded to 2 decimal places
let megabytesPerSecondString = String(format: "%.2f", megabytesPerSecond)
// Update the progress an data exchanged on the UI
numberLabel.text = "\(percentCompleted.rounded())% - \(dataExchangedInMBString) MB @ \(megabytesPerSecondString) MB/s"
// This is mostly useful on the browser side to check if the file transfer
// is complete so that we can safely deinit the timer, reset vars and update the UI
if percentCompleted >= 100
{
numberLabel.text = "Transfer complete!"
checkProgressTimer?.invalidate()
checkProgressTimer = nil
transferTimeElapsed = 0.0
}
}
}
第 5 步
通过实现以下委托方法在接收方(来宾)端处理文件的接收
func session(_ session: MCSession, didReceive data: Data, fromPeer peerID: MCPeerID)
{
// Check if the guest has received file transfer data
if let fileTransferMeta = try? JSONSerialization.jsonObject(with: data, options: []) as? [String: Int],
let fileSizeToReceive = fileTransferMeta["fileSize"]
{
// Store the bytes to be received in a variable
bytesExpectedToExchange = fileSizeToReceive
print("Bytes expected to receive: \(fileSizeToReceive)")
return
}
}
func session(_ session: MCSession,
didStartReceivingResourceWithName resourceName: String,
fromPeer peerID: MCPeerID,
with progress: Progress)
{
// Store the progress object so that we can query it using the timer
fileTransferProgress = progress
// Launch the main thread
DispatchQueue.main.async { [unowned self] in
// Fire the timer to check the file transfer progress every 0.1 second
self.checkProgressTimer = Timer.scheduledTimer(timeInterval: 0.1,
target: self,
selector: #selector(updateProgressStatus),
userInfo: nil,
repeats: true)
}
}
func session(_ session: MCSession,
didFinishReceivingResourceWithName resourceName: String,
fromPeer peerID: MCPeerID,
at localURL: URL?,
withError error: Error?)
{
// Verify that we have a valid url. You should get a url to the file in
// the tmp directory
if let url = localURL
{
// Launch the main thread
DispatchQueue.main.async { [weak self] in
// Call a function to handle download completion
self?.handleDownloadCompletion(withImageURL: url)
}
}
}
/// Handles the file transfer completion process on the advertiser/client side
/// - Parameter url: URL of a file in the documents directory
func handleDownloadCompletion(withImageURL url: URL)
{
// Debugging data
print("Full URL: \(url.absoluteString)")
// Invalidate the timer
checkProgressTimer?.invalidate()
checkProgressTimer = nil
// Set the UIImageView with the downloaded image
imageView.image = UIImage(contentsOfFile: url.path)
}
第 6 步
运行代码,这是客户机端的最终结果(上传到 youtube),它显示传输完成后的进度和文件,并且主机端也显示相同的进度。
第 7 步
我没有实现这一点,但我相信这一点很简单:
文件大小可以从主机计算,它可以作为消息发送给客户期望的大小
您可以通过将进度百分比乘以文件大小来计算已下载文件的近似百分比
可以根据自传输开始以来下载的数据量/经过的时间来计算速度
如果您觉得这些计算不简单,我可以尝试添加此代码。
更新
我已经更新了上面的代码示例、github repo 和视频,以包括最后 3 个步骤,最终结果如下:
