我一直在尝试用 pygame 为 Undertale 制作一个 Fangame,但我被卡住了。这是我的第一个项目。我想通过一些更改重播主循环,例如我希望刀的运动有所不同,但我不知道该怎么做。我已经尝试使用attack2 重播所有内容,但它不起作用,例如玩家不能移动,刀也不能移动。我也尝试定义主循环,但我无法改变任何东西。如果你能帮助我,请发表评论。这是我的代码:
import math
import pygame
from pygame import mixer
pygame.init()
screen = pygame.display.set_mode((1000, 800))
# FPS
FPS = 60
clock = pygame.time.Clock()
# Title and icon
pygame.display.set_caption("CharaFight")
icon = pygame.image.load('Chara.png')
pygame.display.set_icon(icon)
# images
fight_button = pygame.image.load('Fight.png')
fight_button2 = pygame.image.load('Fight2.png')
hp_bar1 = pygame.image.load('hp_bar.png')
hp_bar2 = pygame.image.load('hp_bar2.png')
# music and sounds
background_muziek = mixer.music
damage_sound = mixer.Sound('Undertale Sound Effect - Taking Damage.wav')
background_muziek.load('Prepare for Battle!.wav')
background_muziek.set_volume(0.4)
background_muziek.play(-1)
# backgrounds
background = pygame.image.load("Background1.png")
background2 = pygame.image.load("Background2.png")
# Player
playerImg = pygame.image.load("Soul.png")
PlayerX = 450
PlayerY = 550
PlayerX_change = 0
PlayerY_change = 0
HP = 0
# Enemy
enemyImg = pygame.image.load("Chara2.png")
charaImg = pygame.image.load("Chara3.png")
EnemyX = 390
EnemyY = 50
EnemyX_change = 0
EnemyY_change = 0
# Knife
knifeImg = pygame.image.load("knife.png")
KnifeX = 350
KnifeY = 580
KnifeX_change = 5
KnifeY_change = 0
Knife_state = "ready"
# Game over text
over_font = pygame.font.Font('8-BIT WONDER.TTF', 64)
det_font = pygame.font.Font('8-BIT WONDER.TTF', 30)
emy_font = pygame.font.Font('Determination_text.ttf', 45)
def game_over_text():
over_text = over_font.render("GAME OVER", True, (255, 255, 255))
det_text = det_font.render(" Stay Determined ", True, (255, 255, 255))
screen.blit(over_text, (230, 250))
screen.blit(det_text, (280, 400))
def enemy_text():
chara_text = emy_font.render(" * Give me your SOUL! ", True, (255, 255, 255))
screen.blit(chara_text, (150, 500))
def fade(width, height):
fade1 = pygame.Surface((width, height))
fade1.fill((0, 0, 0))
for alpha in range(0, 150):
fade1.set_alpha(alpha)
screen.blit(fade1, (0, 0))
pygame.display.update()
pygame.time.delay(5)
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y):
screen.blit(enemyImg, (x, y))
def fire_knife(x, y):
global Knife_state
Knife_state = "fire"
screen.blit(knifeImg, (x, y))
def isCollision(PlayerX, PlayerY, KnifeX, KnifeY):
distance = math.sqrt(math.pow(PlayerX - KnifeX, 2) + (math.pow(PlayerY - 37 - KnifeY, 2)))
if distance < 27:
return True
else:
return False
# Here is my attempt to replay the main loop
def attack2():
screen.fill((0, 0, 0))
player(PlayerX, PlayerY)
enemy(EnemyX, EnemyY)
fire_knife(KnifeY, KnifeX)
screen.blit(background, (100, 300))
pygame.display.flip()
# main loop
running = True
while running:
screen.fill((0, 0, 0))
screen.blit(background, (100, 300))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Movement
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
PlayerX_change = -2.5
if event.key == pygame.K_RIGHT:
PlayerX_change = 2.5
if event.key == pygame.K_UP:
PlayerY_change = -2.5
if event.key == pygame.K_DOWN:
PlayerY_change = 2.5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
PlayerX_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
PlayerY_change = 0
# Boundaries for player
PlayerY += PlayerY_change
if PlayerY >= 700:
PlayerY = 700
elif PlayerY <= 520:
PlayerY = 520
PlayerX += PlayerX_change
if PlayerX <= 370:
PlayerX = 370
elif PlayerX >= 570:
PlayerX = 570
# Knife movement
if KnifeX >= 550:
KnifeX = 340
KnifeY += 20
Knife_state = "ready"
if KnifeY >= 680:
KnifeY = 480
Knife_state = "ready"
if Knife_state == "fire":
fire_knife(KnifeX, KnifeY)
KnifeX += KnifeX_change
# collision and game over screen
collision = isCollision(PlayerX, PlayerY, KnifeX, KnifeY)
if collision:
Knife_state = "ready"
damage_sound.set_volume(1.5)
damage_sound.play()
HP += 1
if HP > 100:
fade(1000, 800)
screen.fill((0, 0, 0))
game_over_text()
background_muziek.stop()
game_over_sound = mixer.music
game_over_sound.load('Undertale Game Over Theme.wav')
game_over_sound.play(-1)
pygame.display.flip()
pygame.time.wait(5000)
while True:
if pygame.key.get_pressed():
running = True
pygame.quit()
# Fight screen
if pygame.time.get_ticks() > 21700:
fade(1000, 800)
screen.fill((0, 0, 0))
enemy_text()
screen.blit(background2, (140, 250))
screen.blit(charaImg, (390, 50))
screen.blit(fight_button, (330, 630))
screen.blit(hp_bar1, (440, 350))
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
screen.blit(fight_button2, (330, 630))
screen.blit(hp_bar2, (440, 350))
damage_sound.set_volume(10)
damage_sound.play()
pygame.display.flip()
pygame.time.wait(5000)
attack2()------------------> here i try to replay the main loop but i cant move and the knife is also not moving.
if pygame.key.get_pressed():
running = True
clock.tick(FPS)
player(PlayerX, PlayerY)
enemy(EnemyX, EnemyY)
fire_knife(KnifeX, KnifeY)
pygame.display.update()