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After going through my code for a while, I found out, that it seems like those are some kind of generic error messages. The real problem was that my model did not conform to the Codable protocol. So just let the model you are trying to receive/send with the messenger conform to Codable and you should be good to go!
I also stumbled upon some more problems, therefore, I also set up a whole tutorial on how to setup SharePlay between iOS and MacOS if someone's interested.
于 2021-11-28T15:30:59.547 回答