我正在使用 GameMaker Studio 1.4。我有一个火球物体,当它与敌人物体碰撞时,它应该从敌人的生命变量中删除 1(一)。
这是代码:
火球密码
步骤事件
if (place_meeting(x,y,obj_enemy)) { // if collision with enemy
with (other) {
other.life-=1; // remove 1 from life
self.start_decay=true; // remove fireball
}
}
敌人代码
创造
life=1;
isDie=false;
步骤事件
if (life<=0) {
isDie=true; // I use a variable because there are other conditions that can also satisfy this
}
[...] // other unnecessary code
if (isDie) {
instance_destroy(); // Destroy self
}
错误日志
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_fireball:
Variable <unknown_object>.<unknown variable>(100017, -2147483648) not set before reading it.
at gml_Object_obj_fireball_StepNormalEvent_1 (line 3) - other.life-=1;
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_fireball_StepNormalEvent_1 (line 3) ('other.life-=1;')