我正在 Eric Matthes 的“Python Crash Course”一书中学习基本的 Python,现在我正在学习从书中创建一个 2D 游戏项目。
我在第 13 章尝试创建外星舰队的第一排时遇到了一个问题。问题是没有其他外星飞船,而代码函数应该创建一个包含许多外星飞船的单行。这是alien_invasion.py的详细信息
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
from pygame.locals import *
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
pygame.init()
self.settings = Settings()
# Set the background color.
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
self.ship.update()
# Get rid of bullets that have disappeared.
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._update_bullets()
self._update_screen()
# Redraw the screen during each pass through the loop..
self.screen.fill(self.settings.bg_color)
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""Respond to keypresses."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
"""Respond to key releases."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""Create a new bullet and add it to the bullets group."""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
"""Update position of bullets and get rid of old bullets."""
# Update bullet positions.
self.bullets.update()
def _create_fleet(self):
"""Create the fleet of aliens."""
# Create an alien and find the number of aliens in a row.
# Spacing between each alien is equal to one alien width.
alien = Alien(self)
alien_width = alien.rect.width
available_space_x = self.settings.screen_width - (2 * alien_width)
number_aliens_x = available_space_x // (2 * alien_width)
# Create the first row of aliens.
for alien_number in range(number_aliens_x):
# Create an alien and place it in the row.
alien = Alien(self)
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect_x = alien.x
self.aliens.add(alien)
def _update_screen(self):
"""Updates images on the screen, and flip to the new screen."""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
# Make the most recently drawn screen visible.
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
这是外星人.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
""" A class tp represent a single alien in te fleet. """
def __init__(self, ai_game):
"""Initilize the alien and set its starting position."""
super().__init__()
self.screen = ai_game.screen
# Load the alien image and set its rect attribute.
self.image = pygame.image.load('images/alien-ship.png')
self.image = pygame.transform.scale(self.image, (70,70))
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact horizontal position.
self.x = float(self.rect.x)
还有一件事,我没有使用书中提供的图像文件,而是使用了自己的文件,其中文件扩展名是 png 而不是 bmp。
这是我第二次在这个平台发问题,所以可能有些地方发错了,我提前道歉。
谢谢您的帮助。