所以我一直在尝试调整 a 的大小CustomPainter
并让它看起来像是像素艺术,但我没能做到。
// for example, I have this widget, that sets an specific size to a CustomPainter,
// in this case width and height are 16
SizedBox(
width: width*scaleFactor,
height: height*scaleFactor,
child: ClipRect(
child: CustomPaint(
size: Size(width*scaleFactor, height*scaleFactor),
painter: MyCustomPainter(scaleFactor),
),
),
);
// and this would be the custom Painter
class MyCustomPainter extends CustomPainter{
final double scaleFactor;
MyCustomPainter(this.scaleFactor);
@override
void paint(Canvas canvas, Size size) {
canvas.scale(scaleFactor);
canvas.drawPaint(Paint()..color = Colors.white70);
canvas.drawLine(const Offset(4,4), const Offset(12,12), Paint()
..color = Colors.black
..style = PaintingStyle.stroke
..strokeWidth = 1
..isAntiAlias = false);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}
如果我将 scaleFactor 设置为 1,我当然会得到我想要的结果
如果我改变 scaleFactor 我会得到这样的结果:
但我实际上希望它喜欢的是这样的:
我什至尝试过使用Transform.scale
小部件(甚至没有改变FilterQuality
帮助),甚至在画布内设置了一个比例矩阵,canvas.transform()
但我没有得到任何好的结果。