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我正在使用键侦听器来检查用户是否按下了空格键。如果它被按下,布尔值spaceHeld设置为真,而当键被释放时,它被设置为假。If 语句检查布尔值,然后对其进行处理。唯一的问题是 if 语句只检查一次,而我每次更改布尔值时都需要检查。我的目标是每次用户按下并释放空格键时都会更新重力值。每次更改值时如何更新 if 语句?这是我的代码,不胜感激。

import java.awt.event.*;
import javax.swing.*;
import java.util.Timer;
import java.util.TimerTask;
import java.util.Calendar;



public class Game implements KeyListener {
    JFrame frame;
    JLabel player;

    boolean grounded = false;
    int velocity = 0;
    int finalY = 0;
    boolean spaceHeld = false;


    Action spaceAction;

    Game() {
         
        frame = new JFrame("Nicholas Seow-Xi Crouse");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(1920, 1080);
        frame.setLayout(null);
        
        frame.setFocusable(true);
        frame.addKeyListener(this);

        player = new JLabel();
        player.setBackground(Color.red);
        player.setBounds(10, 1800, 50, 50);
        player.setOpaque(true);

        frame.add(player);
        frame.setVisible(true);
        
         Timer flightTime = new Timer();
         TimerTask flight = new TimerTask() {
         
            public void run() {
                  if(velocity > -5) {
                  velocity -= 1;
                  }
                  else{
                  velocity = -5;
                  }
                  if (finalY < -61) {
                   finalY = finalY + velocity;
                   }
                   else{
                   finalY = -61;
                   }
                   player.setLocation(player.getX(), player.getY() + finalY);
                   if (player.getY() <= 0){
                   cancel();
                   velocity = 0;
                   finalY = 0;
                   player.setLocation(player.getX(), 0);
                    
                   }  
            }
      };
         

         Timer gravityTime = new Timer();
         TimerTask gravity = new TimerTask() {


            //creates a timer run method that simulates the falling gravity when not grounded
            public void run() {
                if(velocity < 5){
                velocity += 1;
                }
                else{
                velocity = 5;
                }
                //creates the variable the tells where the player is located
                if (finalY < 61) {
                finalY = finalY + velocity;
                }
                else{
                finalY = 61;
                }
                player.setLocation(player.getX(), player.getY() + finalY);
                if (player.getY() >= 1000){
                cancel();
                velocity = 0;
                finalY = 0;
                player.setLocation(player.getX(), 990); 
                }
                
            }
        };

        if (spaceHeld == false ) {
            gravityTime.scheduleAtFixedRate(gravity, 0, 33);
        }
        if (spaceHeld == true ) {
            flightTime.scheduleAtFixedRate(flight, 0 ,33);
    }
}

public void keyTyped(KeyEvent e) {
}

public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE){
spaceHeld = true;
//debug
System.out.println(spaceHeld);
}
}

public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_SPACE){
spaceHeld = false;
//debug
System.out.println(spaceHeld);
}
}
}```
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