我正在尝试在我的游戏中集成一个非常基本的单一 IAP,在这里我从我的GameScene
let alert = UIAlertController(title: "Upgrade", message: "Would you like to remove ads?", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "Remove Ads", style: .default, handler: { action in
print("Pressed Remove Ads")
GameViewController().buytheIAP()
}))
alert.addAction(UIAlertAction(title: "Restore Purchases", style: .default, handler: { action in
print("Pressed Restore")
GameViewController().restoretheIAP()
}))
alert.addAction(UIAlertAction(title: "Cancel", style: .default, handler: { action in
print("Pressed Cancel")
}))
view?.window?.rootViewController?.present(alert, animated: true, completion: nil)
}
这些方法被正确调用,并在里面引用这些GameViewController.swift
;
func buytheIAP(){
iAPHelper.purchase()
print("OK Lets upgrade")
}
func restoretheIAP(){
iAPHelper.restorePurchase()
print("OK Lets restore")
}
func restoreDidSucceed() {
UserDefaults.setValue(true, forKey: iAPHelper.productID)
//this should have something like hide banner etc.
bannerView.isHidden = true
}
func purchaseDidSucceed() {
UserDefaults.setValue(true, forKey: iAPHelper.productID)
//as above this should have something like hide banner etc.
bannerView.isHidden = true
print("Purchased upgrade ENJOYYYYYYYY")
}
func nothingToRestore() {
}
func paymentCancelled() {
}
测试 IAP 通过,它从应用商店获取正确的信息,我使用我的沙盒详细信息进行购买,它通过成功的购买消息正确通过。但是,bannerView
并没有隐藏,更重要的是,再次重新启动游戏时,一切都被遗忘了,游戏认为没有购买任何东西。我猜它必须是某种缺少的检查。
我有这个在我的viewDidLoad
if userDefaults.bool(forKey: iAPHelper.productID) {
bannerView.isHidden = true
print("It is purchased, so DO NOT show the ads")
} else{
bannerView.adSize = getAdaptiveSize()
bannerView.adUnitID = "ca-app-pub-3940256099942544/2934735716"
bannerView.delegate = self
bannerView.rootViewController = self
bannerView.load(GADRequest())
addBannerViewToView(bannerView)
print("Not purchased, so show the ads")
}
它总是显示print("Not purchased, so show the ads")
用于购买的IAPHelper
文件是;
func purchase() {
SwiftyStoreKit.purchaseProduct(productID, quantity: 1, atomically: true) { [self] result in
switch result {
case .success:
delegate?.purchaseDidSucceed()
print("OK It's purchased")
case .error(let error):
switch error.code {
case .unknown: print("Unknown error. Please contact support")
case .clientInvalid: print("Not allowed to make the payment")
case .paymentCancelled:
delegate?.paymentCancelled()
case .paymentInvalid: print("The purchase identifier was invalid")
case .paymentNotAllowed: print("The device is not allowed to make the payment")
case .storeProductNotAvailable: print("The product is not available in the current storefront")
case .cloudServicePermissionDenied: print("Access to cloud service information is not allowed")
case .cloudServiceNetworkConnectionFailed: print("Could not connect to the network")
case .cloudServiceRevoked: print("User has revoked permission to use this cloud service")
default: print((error as NSError).localizedDescription)
}
}
}
}
}
并且日志确实 print("OK It's purchased")
在首次购买后显示 - 所以我很难看到出了什么问题。