我无法弄清楚为什么它在这里说这个错误,它告诉我当它在这里定义时没有定义客户端,尽管我也不确定我缺少的任何其他内容,因为到目前为止我的所有代码都来自不和谐的官方文档。 js(出于隐私原因,公会和客户 ID 已被删除)
代码:
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const { token } = require('./config.json');
const fs = require('fs');
const commands = [];
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
// Place your client and guild ids here
const clientId = '';
const guildId = '';
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
commands.push(command.data.toJSON());
}
const rest = new REST({ version: '9' }).setToken(token);
(async () => {
try {
console.log('Started refreshing application (/) commands.');
await rest.put(
Routes.applicationCommands(clientId),
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log('Successfully reloaded application (/) commands.');
} catch (error) {
console.error(error);
}
})();
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.data.name, command);
}
client.once('ready', () => {
console.log(`${client.user.tag}`)
});
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
return interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const { commandName } = interaction;
if (commandName === 'ping') {
await interaction.reply('Pong!');
} else if (commandName === 'server') {
await interaction.reply(`Server name: ${interaction.guild.name}\nTotal members: ${interaction.guild.memberCount}`);
} else if (commandName === 'user') {
await interaction.reply(`Your tag: ${interaction.user.tag}\nYour id: ${interaction.user.id}`);
}
});
client.on('interactionCreate', interaction => {
if (!interaction.isCommand()) return;
console.log(interaction);
});
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
if (interaction.commandName === 'ping') {
await interaction.reply('Pong!');
}
});
client.login(token);