我创建了一个异步野兽服务器,它从浏览器获取请求,打开第二个套接字,写入请求,获取响应并将其发送回浏览器。所有异步。因为“发送回浏览器”操作等待读取处理程序完成触发
void
on_write(
boost::system::error_code ec,
std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
if(ec)
return fail2(ec, "write");
std::cout << "===========on_write============" << std::endl;
stopper("async_write" , 0);
stopper("on_write" , 1);
// Receive the HTTP response
http::async_read(redirect_stream_, redirect_buffer_, redirect_res_,
std::bind(
&session2::on_read,
shared_from_this(),
std::placeholders::_1,
std::placeholders::_2));
}
void
on_read(
boost::system::error_code ec,
std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
if(ec)
return fail2(ec, "read");
std::cout << "===========on_read============" << std::endl;
stopper("on_write" , 0);
stopper("on_read" , 1);
// Write the message to standard out
std::cout << redirect_res_.base() << std::endl;
http::async_write(stream_, redirect_res_,
std::bind(
&session2::start_shutdown,
shared_from_this(),
std::placeholders::_1,
std::placeholders::_2));
// Gracefully close the stream
}
似乎(根据我所做的检查)需要很长时间才能触发“写入浏览器”操作(on_read 函数)是否有更好的方法来减少对浏览器时间的响应?也许通过“read_some”方法?