我正在成功运行一个电子应用程序(在 Windows 10 上,编译器是 msvc),并且我也能够正确调试主进程和渲染器进程。
我刚刚添加了一个自定义节点本机插件(使用node-addon-api
),它在主进程中导入并且运行良好。
节点本机插件是用 C++ 编写的,并使用标志构建cmake-js
,--debug
它可以正确生成调试二进制文件。
现在我想从 VSCode 调试 C++ 插件。
以下是我当前(失败)的launch.js
文件尝试。
"version": "0.2.0",
"configurations": [
// {
// "name": "Attach C++", //Not working
// "type": "cppvsdbg",
// "request": "attach",
// "cwd": "${workspaceFolder}/app/node_modules/addtest", //path to the native addon source
// "processId": "${command:pickProcess}"
// },
{
"name": "Renderer", //working
"type": "chrome",
"request": "attach",
"port": 9876,
"url": "http://localhost:4200",
"sourceMaps": true,
"timeout": 10000,
"trace": "verbose",
"sourceMapPathOverrides": {
"webpack:///./*": "${workspaceFolder}/*"
},
"preLaunchTask": "Build.Renderer"
},
{
"name": "Main", //working
"type": "node",
"request": "launch",
"protocol": "inspector",
"cwd": "${workspaceFolder}",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
"trace": "verbose",
"runtimeArgs": [
"--serve",
".",
"--remote-debugging-port=9876",
"--preserve-symlinks"
],
"windows": {
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
},
"preLaunchTask": "Build.Main"
},
],
"compounds": [
{
"name": "Application Debug",
"configurations": [
"Renderer",
"Main"
]
}
]
}
调试 Electron 运行的本机插件的常见工作流程是什么?启动主进程调试然后附加 C++ 调试?
我应该如何编写我的 C++ 调试配置?