我在 Nuxt 2.15.4 并使用Quagga2。我想创建一个像移动扫描仪一样的扫描仪,其中相机是全屏的,并且有一个蓝色矩形,条形码必须放在里面,扫描后条形码画布上会有一条红线。使用 Quagga.js,我可以area
在画布中操作 CSS 和属性,但这会导致 2 个问题:
- 实际的扫描区域会被弄乱,我不知道扫描到底发生在哪里。
- 成功的红线穿法会搞砸。
此外,在成功扫描后,我需要保留红线并且不会消失,并且一段时间内不会发生扫描(因此我可以决定继续扫描或对结果进行某些操作)。
这是我在应用程序中实现的代码(也需要激活torch
和帮助zoom
):
<template>
<section id="container" class="container">
<div id="interactive" class="viewport"></div>
{{code}}
</section>
</template>
<script>
import Quagga from '@ericblade/quagga2';
export default {
data() {
return {
code:[]
};
},
methods:{
async checkDevice() {
let md = navigator.mediaDevices;
if (!md || !md.enumerateDevices) return false;
const devices = await navigator.mediaDevices.enumerateDevices();
return devices.some((device) => "videoinput" === device.kind);
},
initQuagga(){
Quagga.init({
inputStream : {
name : "Live",
type : "LiveStream",
area: {
top: "0%",
right: "0%",
left: "0%",
bottom: "0%",
},
},
locate: false,
decoder : {
readers : [
"ean_reader",
],
}
},(err)=>{
if(err){
return
}
// this.checkCapabilities();
this.startQuagga()
});
},
// checkCapabilities(){
// var track = Quagga.CameraAccess.getActiveTrack();
// var capabilities = {};
// if (typeof track.getCapabilities === 'function') {
// capabilities = track.getCapabilities();
// }
// this.applySettingsVisibility('zoom', capabilities.zoom);
// this.applySettingsVisibility('torch', capabilities.torch);
// },
// applySetting: function(setting, value) {
// var track = Quagga.CameraAccess.getActiveTrack();
// if (track && typeof track.getCapabilities === 'function') {
// switch (setting) {
// case 'zoom':
// return track.applyConstraints({advanced: [{zoom: parseFloat(value)}]});
// case 'torch':
// return track.applyConstraints({advanced: [{torch: !!value}]});
// }
// }
// },
startQuagga(){
Quagga.start()
Quagga.onProcessed(function (result) {
let drawingCtx = Quagga.canvas.ctx.overlay,
drawingCanvas = Quagga.canvas.dom.overlay;
if (result) {
if (result.boxes) {
drawingCtx.clearRect(0, 0, parseInt(drawingCanvas.getAttribute("width")), parseInt(drawingCanvas.getAttribute("height")));
result.boxes.filter(function (box) {
return box !== result.box;
}).forEach(function (box) {
Quagga.ImageDebug.drawPath(box, {x: 0, y: 1}, drawingCtx, {color: "#00F", lineWidth: 2});
});
}
if (result.box) {
Quagga.ImageDebug.drawPath(result.box, {x: 0, y: 1}, drawingCtx, {color: "#008", lineWidth: 2});
}
if (result.codeResult && result.codeResult.code) {
Quagga.ImageDebug.drawPath(result.line, {x: 'x', y: 'y'}, drawingCtx, {color: 'red', lineWidth: 3});
}
}
})
Quagga.onDetected(this.onDetected);
},
onDetected(data) {
let barCodeData = data.codeResult.code;
console.log(barCodeData);
},
},
async mounted(){
let data = await this.checkDevice();
if (data) {
this.initQuagga();
}
},
beforeDestroy(){
Quagga.stop()
}
}
</script>
<style lang="scss">
#container {
width: 640px;
margin: 20px auto;
padding: 10px;
}
#interactive.viewport {
width: 640px;
height: 480px;
}
#interactive.viewport canvas, video {
float: left;
width: 640px;
height: 480px;
}
#interactive.viewport canvas.drawingBuffer, video.drawingBuffer {
margin-left: -640px;
}
</style>