Xcode 13 测试版 2,iOS 15 测试版 2。
以下代码产生一个灰屏:
(SKScene GameScene.didMove(to:)
永远不会被调用)
import SwiftUI
import SpriteKit
// A simple game scene with falling boxes
class GameScene: SKScene {
override func didMove(to view: SKView) {
physicsBody = SKPhysicsBody(edgeLoopFrom: frame)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
let box = SKSpriteNode(color: SKColor.red, size: CGSize(width: 50, height: 50))
box.position = location
box.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: 50, height: 50))
addChild(box)
}
}
// A sample SwiftUI creating a GameScene and sizing it at 300x400 points
struct ContentView: View {
var scene: SKScene {
let scene = GameScene()
scene.size = CGSize(width: 300, height: 400)
scene.scaleMode = .fill
return scene
}
var body: some View {
SpriteView(scene: scene)
.frame(width: 300, height: 400)
.ignoresSafeArea()
}
}
我不知道如何修复/解决此问题。
有什么想法吗?
(适用于以前的 Xcode / Swift 版本)