我正在录制麦克风输入以将其与 Shazam 目录中的歌曲相匹配。这行得通,但如果我发生start()
了AVAudioEngine
一些事情,比如音乐开始通过 播放MPMusicPlayerController.applicationMusicPlayer.play()
,音频引擎似乎停止或被中断。麦克风录音关闭,因此SHSessionDelegate
永远找不到匹配项或因错误而失败,所以我的 UI 卡住了,显示它不再在听了。有没有办法在发生这种情况时得到通知,以便我可以更新 UI 以处理取消?
private lazy var shazamAudioEngine = AVAudioEngine()
private lazy var shazamSession: SHSession = {
let session = SHSession()
session.delegate = self
return session
}()
...
try? AVAudioSession.sharedInstance().setCategory(.record)
//Create an audio format for our buffers based on the format of the input, with a single channel (mono)
let audioFormat = AVAudioFormat(standardFormatWithSampleRate: shazamAudioEngine.inputNode.outputFormat(forBus: 0).sampleRate, channels: 1)
//Install a "tap" in the audio engine's input so that we can send buffers from the microphone to the session
shazamAudioEngine.inputNode.installTap(onBus: 0, bufferSize: 2048, format: audioFormat) { [weak self] buffer, when in
//Whenever a new buffer comes in, we send it over to the session for recognition
self?.shazamSession.matchStreamingBuffer(buffer, at: when)
}
do {
try shazamAudioEngine.start()
} catch {
...
}