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我在macOS 11.4 BigSur上使用编辑器版本4.26.2,每当我尝试启动编辑器时,它都会开始初始化,但中途崩溃,没有任何崩溃报告或错误日志。macOS:BigSur 11.4 Xcode 版本:版本 12.5.1 (12E507) MacBook Pro 15 2018 处理器:2.6 GHz 6 核 Intel Core i7 内存:16 GB 2400 MHz DDR4 显卡:Radeon Pro 560X 4 GB

有人可以帮忙吗?我试图打开 CrashReportClientEditor,下面是它的内容:

=== 严重错误:=== SIGSEGV:无效尝试访问地址 0x3 处的内存

[2021.07.12-02.51.22:396][0]LogMac: 0x099e6757 UE4Editor-Core.dylib!FGenericPlatformMisc::RaiseException(unsigned int) [UnknownFile]) 0x09b7a673 UE4Editor-Core.dylib!FMacErrorOutputDevice::Serialize(char16_t const* , ELogVerbosity::Type, FName const&) [UnknownFile]) 0x09c88799 UE4Editor-Core.dylib!FOutputDevice::LogfImpl(char16_t const*, ...) [UnknownFile]) 0x0cb4eb06 UE4Editor-Engine.dylib!auto​​ FShaderCompileThreadRunnable::WriteNewTasks(): :$_116::operator()<FLogCategoryLogShaderCompilers, char16_t [57], char16_t const*>(FLogCategoryLogShaderCompilers const&, char16_t const (&) [57], char16_t const* const&) const [UnknownFile]) 0x0cb4e4cd UE4Editor-Engine.dylib! FShaderCompileThreadRunnable::WriteNewTasks() [UnknownFile]) 0x0cb52315 UE4Editor-Engine.dylib!FShaderCompileThreadRunnable::CompilingLoop() [UnknownFile]) 0x0cb4d029 UE4Editor-Engine.dylib!FSShaderCompileThreadRunnableBase::Run() [UnknownFile]) 0x09a863b8 UE4Editor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile]) 0x09a129a4 UE4Editor-Core.dylib!FRunnableThreadPThread: :_ThreadProc(void*) [UnknownFile]) 0x2051d8fc libsystem_pthread.dylib!_pthread_start() [UnknownFile]) 0x20519443 libsystem_pthread.dylib!thread_start() [UnknownFile])

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