2

我想在 ios 中使用 AUGraph 使用 Audiounit 播放立体声,但我面临的问题是“当我想以 48000 采样率在立体声模式下播放时,我的声音播放速度很快”。但它适用于单声道声音(单声道)。

这是我的代码。

import Combine
import AudioUnit
import Foundation
import AudioToolbox
import AVFoundation

@objc protocol AudioUnitDataChannelPlayoutDelegate
{
    func performInput(
        _ ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>,
        inTimeStamp: UnsafePointer<AudioTimeStamp>,
        inBufNumber: UInt32,
        inNumberFrames: UInt32,
        ioData: UnsafeMutablePointer<AudioBufferList> ) -> OSStatus
}

private let AudioController_InputCallback: AURenderCallback =
{
    (
        inRefCon,
        ioActionFlags,
        inTimeStamp,
        inBufNumber,
        inNumberFrames,
        ioData
    )-> OSStatus in
    
    let delegate = unsafeBitCast(inRefCon, to: AudioUnitDataChannelPlayoutDelegate.self)
    
    let result = delegate.performInput(ioActionFlags,
                                       inTimeStamp: inTimeStamp,
                                       inBufNumber: inBufNumber,
                                       inNumberFrames: inNumberFrames,
                                       ioData: ioData!)
    return noErr
}

class AudioUnitDataChannelPlayout
{
    
    private static var instance: AudioUnitDataChannelPlayout?
    
    public class var sharedInstance: AudioUnitDataChannelPlayout
    {
        if instance == nil
        {
            instance = AudioUnitDataChannelPlayout()
        }
        return instance!
    }
    
    static let audioBuffer = CircularBuffer(size: 25003904)
   
    let kInputBus: UInt32 = 1
    let kOutputBus: UInt32 = 0
    var status: OSStatus?
    var flag: UInt32 = 1
    
    var ioFormat = CAStreamBasicDescription(
        sampleRate: Double(48000.0),
        numChannels: 2,
        pcmf: .int16,
        isInterleaved: true )
    
    var timePitchFormat = CAStreamBasicDescription(
        sampleRate: Double(48000.0),
        numChannels: 1,  // if chnges to 2 nothing happens
        pcmf: .float32,
        isInterleaved: false ) // if change to true then error occurs
    
    var graph: AUGraph?
    var firstConverterNode: AUNode = 0
    var timePitchNode: AUNode = 0
    var secondConverterNode: AUNode = 0
    var outputNode: AUNode = 0
    var firstConverterUnit: AudioUnit?
    var timePitchUnit: AudioUnit?
    var secondConverterUnit: AudioUnit?
    var outputUnit: AudioUnit?
    
    
    init()
    {
        configureAudioSession()
        setupRecordingUnit()
        playAudio()
    }
    
    private func setupRecordingUnit()
    {
        check(error: NewAUGraph(&graph), description: "Failed to create AUGraph")
        
        var output_desc = AudioComponentDescription(
            componentType: OSType(kAudioUnitType_Output),
            componentSubType: OSType(kAudioUnitSubType_VoiceProcessingIO),
            componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
            componentFlags: 0,
            componentFlagsMask: 0 )
        
        var converter_desc = AudioComponentDescription(
            componentType: OSType(kAudioUnitType_FormatConverter),
            componentSubType: OSType(kAudioUnitSubType_AUConverter),
            componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
            componentFlags: 0,
            componentFlagsMask: 0 )
        
        var varispeed_desc = AudioComponentDescription(
            componentType: OSType(kAudioUnitType_FormatConverter),
            componentSubType: OSType(kAudioUnitSubType_NewTimePitch),
            componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
            componentFlags: 0,
            componentFlagsMask: 0 )
        
        check(error: AUGraphAddNode(graph!, &output_desc, &outputNode), description: "Failed to Add Node Audio Node")
        
        check(error: AUGraphAddNode(graph!, &converter_desc, &firstConverterNode), description: "Failed to Add converter node")
        check(error: AUGraphAddNode(graph!, &varispeed_desc, &timePitchNode), description: "Failed to Add Node varispeed Node")
        check(error: AUGraphAddNode(graph!, &converter_desc, &secondConverterNode), description: "Failed to Add converter node")
        
        check(error: AUGraphOpen(graph!), description: "Failed to open AUGraph")
        
        check(error: AUGraphNodeInfo(graph!, outputNode, nil, &outputUnit), description: "Failed to get Info of audioUnit")
        check(error: AUGraphNodeInfo(graph!, firstConverterNode, nil, &firstConverterUnit), description: "Failed to get Info of converterUnit")
        check(error: AUGraphNodeInfo(graph!, timePitchNode, nil, &timePitchUnit), description: "Failed to get Info of VarispeedUnit")
        check(error: AUGraphNodeInfo(graph!, secondConverterNode, nil, &secondConverterUnit), description: "Failed to get Info of converterUnit")
        
        check(error: AudioUnitSetProperty(outputUnit!,kAudioOutputUnitProperty_EnableIO,kAudioUnitScope_Output,kOutputBus,&flag,MemoryLayoutStride.SizeOf32(flag)),
              description: "Failed to set enable IO for Playing.")
        
        check(error: AudioUnitSetProperty(firstConverterUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &ioFormat, MemoryLayoutStride.SizeOf32(ioFormat)), description: "Failed to set property of firstConverter Unit")
        
        check(error: AudioUnitSetProperty(firstConverterUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kOutputBus, &timePitchFormat, MemoryLayoutStride.SizeOf32(timePitchFormat)), description: "Failed to set property of firstConverter Unit 1")
        
        check(error: AudioUnitSetProperty(timePitchUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &timePitchFormat, MemoryLayoutStride.SizeOf32(timePitchFormat)), description: "Failed to set property of varispeed unit")
        
        check(error: AudioUnitSetProperty(timePitchUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kOutputBus, &timePitchFormat, MemoryLayoutStride.SizeOf32(timePitchFormat)), description: "Failed to set property of Varispeed Unit 1")
        
        check(error: AudioUnitSetProperty(secondConverterUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &timePitchFormat, MemoryLayoutStride.SizeOf32(timePitchFormat)), description: "Failed to set property of firstConverter Unit")
        
        check(error: AudioUnitSetProperty(secondConverterUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kOutputBus, &ioFormat, MemoryLayoutStride.SizeOf32(ioFormat)), description: "Failed to set property of firstConverter Unit 1")
        
        
        check(error: AudioUnitSetProperty(outputUnit!, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &ioFormat, MemoryLayoutStride.SizeOf32(ioFormat)), description: "Failed to set property of Output Unit")
        AUGraphConnectNodeInput(graph!, firstConverterNode, 0, timePitchNode, 0)
        AUGraphConnectNodeInput(graph!, timePitchNode, 0, secondConverterNode, 0)
        AUGraphConnectNodeInput(graph!, secondConverterNode, 0, outputNode, 0)
        
        
        var recordingCallback = AURenderCallbackStruct(
            inputProc: AudioController_InputCallback,
            inputProcRefCon: UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque()) )
        
        check(error: AUGraphSetNodeInputCallback(graph!, firstConverterNode, 0, &recordingCallback), description: "Failed to set inPutCallback")
        
        AUGraphInitialize(graph!)
    }
    
    func check(error: OSStatus, description: String)
    {
        if error != noErr
        {
            fatalError("\(description) : \(error)")
        }
    }
    
    func startSpeakerUnit()
    {
        check(error: AUGraphStart(graph!), description: "Error Failed to start AUGraph")
        print("initializing the speaker unit")
    }
    
    func stopSpeakerUnit()
    {
        check(error: AUGraphStop(graph!), description: "Error Failed to stop AUGraph")
        AudioUnitDataChannelPlayout.instance = nil
    }

    private func playAudio()
    {
        AudioUnitSetParameter(self.timePitchUnit!, kNewTimePitchParam_Rate, kAudioUnitScope_Global,0, AudioUnitParameterValue(1.0), 0)
    }
    
}

extension AudioUnitDataChannelPlayout: AudioUnitDataChannelPlayoutDelegate
{
    func performInput(_ ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>, inTimeStamp: UnsafePointer<AudioTimeStamp>, inBufNumber: UInt32, inNumberFrames: UInt32, ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus
    {
        
        let playbackPointer = ioData[0].mBuffers
        
        print("SECOND POINTER: \(playbackPointer)")

        let bytesToCopy = ioData[0].mBuffers.mDataByteSize

        
        var bufferTail = AudioUnitDataChannelPlayout.audioBuffer.getTail()
        
        print(AudioUnitDataChannelPlayout.audioBuffer.getAvailableBytes())

        let bytesToWrite = min(bytesToCopy, AudioUnitDataChannelPlayout.audioBuffer.getAvailableBytes())
        
        memcpy(playbackPointer.mData, bufferTail, Int(bytesToWrite))
        
        print("playing...\(bytesToCopy)")
        AudioUnitDataChannelPlayout.audioBuffer.consume(samples: bytesToWrite)
        
        return noErr
    }
    
}

在这堂课中,我只是在播放立体声的波形文件。在这方面的任何帮助将不胜感激。

4

1 回答 1

2

我写在那里的播放器代码没有错误。但是以快速模式播放音频的主要原因是,在将数据插入播放器时,我提供了立体声数据,但将其视为单声道(因为我只填充了一半的帧数)。在分配内存时,我将帧数乘以通道数,它就成功了。

于 2021-07-09T11:38:58.413 回答