我尝试为 .obj 网格生成 sdf,还使用 libigl 在其上运行了行进立方体算法,但输出非常粗糙且出乎意料,我似乎遇到了问题……请帮忙!这是我的代码
#include <igl/marching_cubes.h>
#include <igl/signed_distance.h>
#include <igl/read_triangle_mesh.h>
#include <igl/voxel_grid.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Core>
#include <iostream>
#include <igl/parula.h>
#include "tutorial_shared_path.h"
int main(int argc, char * argv[])
{
using namespace Eigen;
using namespace std;
using namespace igl;
MatrixXi F;
MatrixXd V;
Eigen::MatrixXd C;
// Read in inputs as double precision floating point meshes
read_triangle_mesh("armadillo.obj",V,F);
// igl::readOBJ("armadillo.obj", V, F);
cout<<"Creating grid..."<<endl;
// number of vertices on the largest side
const int s = 64;
// create grid
MatrixXd GV;
Eigen::RowVector3i res;
igl::voxel_grid(V,0,s,1,GV,res);
// compute values
cout<<"Computing distances..."<<endl;
VectorXd S,B;
{
VectorXi I;
MatrixXd C,N;
signed_distance(GV,V,F,SIGNED_DISTANCE_TYPE_PSEUDONORMAL,S,I,C,N);
// signed_distance(GV,V,F,SIGNED_DISTANCE_TYPE_FAST_WINDING_NUMBER,S,I,C,N);
// Convert distances to binary inside-outside data --> aliasing artifacts
B = S;
for_each(B.data(),B.data()+B.size(),[](double& b){b=(b>0?1:(b<0?-1:0));});
}
cout<<"Marching cubes..."<<endl;
MatrixXd SV,BV,AV;
MatrixXi SF,BF,AF;
igl::marching_cubes(S,GV,res(0),res(1),res(2),0,SV,SF);
igl::marching_cubes(B,GV,res(0),res(1),res(2),0,BV,BF);
// igl::marching_cubes(B,GV,res(1),res(2),res(3),0,BV,BF);
cout<<R"(Usage:
'1' Show original mesh.
'2' Show marching cubes contour of signed distance.
'3' Show marching cubes contour of indicator function.
)";
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(SV,SF);
ofstream write2file("output.txt");
if(write2file.is_open())
{
write2file << S;
write2file.close();
// std::this_thread::sleep_for(std::chrono::milliseconds(2000));
cout<<"Output is SAVE at "<<"output.txt"<<endl;
}
viewer.callback_key_down =
[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
{
switch(key)
{
default:
return false;
case '1':
viewer.data().clear();
viewer.data().set_mesh(V,F);
break;
case '2':
viewer.data().clear();
viewer.data().set_mesh(SV,SF);
break;
case '3':
viewer.data().clear();
viewer.data().set_mesh(BV,BF);
break;
}
viewer.data().set_face_based(true);
return true;
};
// Use the (normalized) vertex positions as colors
// C =
// (SV.rowwise() - SV.colwise().minCoeff()).array().rowwise()/
// (SV.colwise().maxCoeff() - SV.colwise().minCoeff()).array();
// Add per-vertex colors
// viewer.data().set_colors(C);
viewer.launch();
}
另外:这是我使用的网格文件的链接。这是来自 shapenet https://drive.google.com/file/d/17PwifnzyzIlTI1vKN8dm_FYb9fvdUyoE/view?usp=sharing的橱柜三角形网格
这些是我得到的结果