我正在尝试在我的场景套件视图中从网络加载 3d 使用过的模型。模型已正确下载并保存在文件中,但未显示在场景套件视图中。这是我的代码。我没有收到任何错误。不确定到底是什么问题
import UIKit
import SceneKit
class ViewController: UIViewController,URLSessionDownloadDelegate {
@IBOutlet weak var scnView: SCNView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
downloadSceneTask()
}
func downloadSceneTask(){
//1. Get The URL Of The SCN File
guard let url = URL(string: "url_to_load_3d_model") else { return }
//2. Create The Download Session
let downloadSession = URLSession(configuration: URLSession.shared.configuration, delegate: self, delegateQueue: nil)
//3. Create The Download Task & Run It
let downloadTask = downloadSession.downloadTask(with: url)
downloadTask.resume()
}
func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) {
//1. Create The Filename
let fileURL = getDocumentsDirectory().appendingPathComponent("nike.usdz")
//2. Copy It To The Documents Directory
do {
try FileManager.default.copyItem(at: location, to: fileURL)
print("Successfuly Saved File \(fileURL)")
//3. Load The Model
loadModel()
} catch {
print("Error Saving: \(error)")
loadModel()
}
}
func getDocumentsDirectory() -> URL {
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let documentsDirectory = paths[0]
return documentsDirectory
}
func loadModel(){
//1. Get The Path Of The Downloaded File
let downloadedScenePath = getDocumentsDirectory().appendingPathComponent("nike.usdz")
do {
//2. Load The Scene Remembering The Init Takes ONLY A Local URL
let modelScene = try SCNScene(url: downloadedScenePath, options: nil)
//3. Create A Node To Hold All The Content
let modelHolderNode = SCNNode()
//4. Get All The Nodes From The SCNFile
let nodeArray = modelScene.rootNode.childNodes
//5. Add Them To The Holder Node
for childNode in nodeArray {
modelHolderNode.addChildNode(childNode as SCNNode)
}
//6. Set The Position
modelHolderNode.position = SCNVector3(0, 0, 0)
//7. Add It To The Scene
self.scnView.scene?.rootNode.addChildNode(modelHolderNode)
} catch {
print("Error Loading Scene")
}
}
}