我想在 TabletopSimulator 中组合两个或更多对象。Wenn 我生成了可以组合的对象,例如此页面https://kb.tabletopsimulator.com/host-guides/creating-states/。我想用 Lua 创建这个。所以我需要帮助......我生成了像这里这样的对象,但我没有得到两个具有 2 个状态的对象。
function SpawnLevel1(Obj1, ID)
CID = ID
spawnparamslvl = {
type = 'Custom_Assetbundle',
position = Obj1.getPosition(),
rotation = Obj1.getRotation(),
scale = {x=1, y=1, z=1},
}
paramslvl = {
assetbundle = data[CID].assetbundle,
type = 1,
material = 0,
}
Obj2 = spawnObject(spawnparamslvl)
obj_name = data[CID].display_name
Obj2.setDescription(obj_name)
Obj2.setName(obj_name)
Obj2.setCustomObject(paramslvl)
Obj1.addAttachment(Obj2).SetState(1)
end
function deploy(PID)
display_name = data[PID].display_name
spawnparams = {
type = 'Custom_Assetbundle',
position = self.getPosition(),
rotation = self.getRotation(),
scale = {x=1, y=1, z=1},
}
params = {
assetbundle = data[PID].assetbundle,
type = 0,
material = 0,
}
Spawning(spawnparams, params, display_name, PID)
end
function Spawning(spawnparams, params, display_name, PID)
Obj1 = spawnObject(spawnparamsmain)
ID = PID
Level1 = SpawnLevel1(Obj1, ID)
Obj1.setCustomObject(paramsmain)
Obj1.setName(display_name)
end
感谢您的帮助