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我做了这个脚本:

setInterval(myTimer, 1000);
function myTimer() {
  const player = PlayerId()
  const ped = GetPlayerPed(player);
  const [playerX, playerY, playerZ] = GetEntityCoords(ped);
  coordsX(playerX)
  coordsY(playerY)
  coordsZ(playerZ)
  setTimeout(() => {
    coordsX(playerX);
    coordsY(playerY);
    coordsZ(playerZ);
  }, 5000);
}

基本上,它每秒都会更改 coordsX、coordsY 和 coordsZ 函数,但问题是文本不会在屏幕上停留超过一个刻度,并且它只会在一秒钟后再次显示,再次只有一个刻度。我想要它使文本保持打开并冻结一秒钟,然后再次重新加载。

这是其余的代码(即上面):

const height = 0.780
const beginning = 0.020
const add = 0.050

function coordsX(coordsX) {
    SetTextFont(0);
    SetTextProportional(1);
    SetTextScale(0.0, 0.3);
    SetTextColour(26, 255, 0, 255);
    SetTextDropshadow(0, 0, 0, 0, 255);
    SetTextEdge(1, 0, 0, 0, 255);
    SetTextDropShadow();
    SetTextOutline();
    SetTextEntry("STRING");
    AddTextComponentString('X: ' + coordsX.toFixed(2));
    DrawText(beginning, height);
}

function coordsY(coordsY) {
    SetTextFont(0);
    SetTextProportional(1);
    SetTextScale(0.0, 0.3);
    SetTextColour(26, 255, 0, 255);
    SetTextDropshadow(0, 0, 0, 0, 255);
    SetTextEdge(1, 0, 0, 0, 255);
    SetTextDropShadow();
    SetTextOutline();
    SetTextEntry("STRING");
    AddTextComponentString('Y: ' + coordsY.toFixed(2));
    DrawText(beginning + add, height);
}
function coordsZ(coordsZ) {
    SetTextFont(0);
    SetTextProportional(1);
    SetTextScale(0.0, 0.3);
    SetTextColour(26, 255, 0, 255);
    SetTextDropshadow(0, 0, 0, 0, 255);
    SetTextEdge(1, 0, 0, 0, 255);
    SetTextDropShadow();
    SetTextOutline();
    SetTextEntry("STRING");
    AddTextComponentString('Z: ' + coordsZ.toFixed(2));
    DrawText(beginning + add*2, height);
}
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