所以我有我的代码在链接列表版本中实现队列。一切正常,但显示方法。我花了几天时间试图找出正确的方法来显示我的队列中节点的内容,而不修改节点或队列本身。
这是我的代码:
public class QueueNode
{
private Object bike;
private QueueNode next;
public QueueNode(Object bike)
{
this.bike = bike;
next = null;
}
public Object Bike //Content
{
get
{
return bike;
}
set
{
bike = value;
}
}
public QueueNode Next //Pointer
{
get
{
return next;
}
set
{
next = value;
}
}
} // end of QueueNode
// This class inherits the interface IQueue, that uses these methods, not relevant here.
public class CircularQueue : IQueue
{
private int capacity = Int32.MaxValue;
private int count = 0;
private QueueNode tail = null; //Node
public int Capacity
{
get
{
return capacity;
}
}
public int Count
{
get
{
return count;
}
}
public bool IsEmpty()
{
return count == 0;
}
public bool IsFull()
{
return count == capacity;
}
public void Enqueue(Object item)
{
// check the pre-condition
if (!IsFull())
{
QueueNode aNode = new QueueNode(item);
if (count == 0) //special case: the queue is empty
{
tail = aNode;
tail.Next = tail;
}
else //general case
{
aNode.Next = tail.Next;
tail.Next = aNode;
tail = aNode;
}
count++;
}
}
public Object Dequeue()
{
// check the pre-condition
if (!IsEmpty())
{
Object data;
if (count == 1) //special case: the queue has only 1 item
{
data = tail.Bike;
tail = null;
}
else //general case
{
data = tail.Next.Bike;
tail.Next = tail.Next.Next;
}
count--;
return data;
}
else
return null;
}
我的问题:我创建了这段代码来显示节点的内容(并将它们全部显示),但它最终修改了内容,在任务结束时在每个节点中放置了相同的值。
/*public void DisplayBikes()
{
if (!IsEmpty())
{
Object data;
for(int i = 0; i <count; i++)
{
data = tail.Next.Bike;
Console.WriteLine(data);
tail.Next = tail.Next.Next;
}
}
else
Console.WriteLine("Sorry. There are no Bikes available");
}*/
然后我有点冒险,并创建了一个临时节点来显示我队列中所有节点的内容,但最终变得一团糟。我收到这条消息:
System.NullReferenceException:“对象引用未设置为对象的实例。”
尾巴为空。
所以,在这一点上,我对如何做到这一点的想法为零。我知道我已经很接近了,但是我不知道我在这里缺少什么,以使此代码打印我的节点的内容....请帮助!
public void DisplayBikes()
{
int c = count;
QueueNode temp = tail.Next;
if(!isFull())
{
while(c > 0)
{
Console.WriteLine(temp.Bike);
temp = tail.Next.Next;
c--;
}
}
else
Console.WriteLine("Sorry. There are no Bikes available");
}