我需要保存一个对象列表,对象是从我创建的类创建的。我该怎么办?
我尝试了 XmlSerializer,并将 [XmlElement] 添加到需要序列化的字段中。但它一直给我“XML 文档中有错误”。我也尝试了 DataContractSerializer,我使用了 [DataContract] 和 [DataMember] 但它不会保存我的对象。
两个存储类都适用于基本元素(int、bool .. 等),但不适用于我的对象。
这是我的保存代码:
using (IsolatedStorageFile saveGameFile = IsolatedStorageFile.GetUserStoreForApplication())
using (IsolatedStorageFileStream SaveGameStream = new IsolatedStorageFileStream("GemsCollector1.dat", FileMode.OpenOrCreate, saveGameFile))
{
XmlSerializer serializer = new XmlSerializer(typeof(List<Card>));
serializer.Serialize(SaveGameStream, Cards);
}
这个用于加载:
using (IsolatedStorageFile saveGameFile = IsolatedStorageFile.GetUserStoreForApplication())
using (IsolatedStorageFileStream saveGameStream = new IsolatedStorageFileStream("GemsCollector1.dat", FileMode.OpenOrCreate, saveGameFile))
{
if (saveGameStream.Length > 0)
{
XmlSerializer serializer = new XmlSerializer(typeof(List<Card>));
Cards = (List<Card>)serializer.Deserialize(saveGameStream);
}
}
我的卡类:
public class Card
{
[XmlElement]
public CardType CardType { get; set; }
[XmlElement]
public CardColor CardColor { get; set; }
[XmlElement]
public int Value { get; set; }
[XmlElement]
public Vector2 Position { get; set; }
[XmlElement]
public PlayerPosition playerPosition { get; set; }
[XmlElement]
public CardStatus Status { get; set; }
public Rectangle BoundingBox
{
get
{
int width = (playerPosition == PlayerPosition.Left || playerPosition == PlayerPosition.Right) ? 150 : 100;
int height = (playerPosition == PlayerPosition.Left || playerPosition == PlayerPosition.Right) ? 100 : 150;
return new Rectangle((int)Position.X, (int)Position.Y, width, height); ;
}
}
[XmlElement]
public bool isUsed;
public Vector2 endPosition = new Vector2(235,200);
public Rectangle ThrowArea = new Rectangle(235, 200, 350, 120);
[XmlElement]
public string cardTextureName;
private string back = "back";
private static bool ReserveDrag;
[XmlElement]
private Vector2 touchFromCenter;
[XmlElement]
private int touchId;
public Card()
{
}
}
谁能告诉我我们如何在 XNA 中保存用户定义对象列表?