我正在用我的不和谐机器人制作一个 Type 赛车迷你游戏,代码可以工作......但我想更改它发送到嵌入的消息,我是 Commando 的新手,它不会让我使用我以前使用的 discord.js 功能
我需要更改所有机器人对嵌入的响应,并使其在发送新嵌入时仅编辑旧嵌入,以免发送垃圾邮件。这是我的代码:
const Commando = require('discord.js-commando')
const { words } = require('../../util/fast-type-words')
const example = {
channelId: {
message: 'message object',
stage: 'string',
counter: 'number',
currentWord: 'string',
remainingWords: ['words here'],
points: {
userId: 'points',
},
},
}
const games = {}
const stages = {
STARTING: (counter) => {
return `A new "fast type" game is starting in ${counter}s!`
},
IN_GAME: (word) => {
let spacedWord = ''
for (const character of [...word]) {
spacedWord += character
spacedWord += ' '
}
return `The new word is **${spacedWord}**!`
},
ENDING: (points) => {
const sorted = Object.keys(points).sort((a, b) => {
return points[b] - points[a]
})
let results = ''
for (const key of sorted) {
const amount = points[key]
results += `<@${key}> had ${amount} point${amount === 1 ? '' : 's'}\n`
}
return `The game is now over Here's how everyone did:\n\n${results}------------------`
},
}
const selectWord = (game) => {
game.currentWord =
game.remainingWords[Math.floor(Math.random() * game.remainingWords.length)]
const index = game.remainingWords.indexOf(game.currentWord)
game.remainingWords.splice(index, 1)
}
const gameLoop = () => {
for (const key in games) {
const game = games[key]
const { message, stage } = game
if (stage === 'STARTING') {
let string = stages[stage](game.counter)
message.edit(string)
if (game.counter <= 0) {
game.stage = 'IN_GAME'
game.counter = 15
selectWord(game)
string = stages[game.stage](game.currentWord)
message.edit(string)
}
} else if (stage === 'IN_GAME') {
if (game.counter <= 0) {
game.stage = 'ENDING'
const string = stages[game.stage](game.points)
message.edit(string)
// Delete the game
delete games[key]
continue
}
}
--game.counter
}
setTimeout(gameLoop, 1000)
}
module.exports = class FastTypeGame extends Commando.Command {
constructor(client) {
super(client, {
name: 'fasttype',
group: 'games',
memberName: 'fasttype',
description: 'Starts a fast type game',
userPermissions: ['ADMINISTRATOR'],
})
client.on('message', (message) => {
const { channel, content, member } = message
const { id } = channel
const game = games[id]
if (game && game.currentWord && !member.user.bot) {
message.delete()
if (
game.stage === 'IN_GAME' &&
content.toLowerCase() === game.currentWord.toLowerCase()
) {
game.currentWord = null
const seconds = 2
const { points } = game
points[member.id] = points[member.id] || 0
message
.reply(`You won! +1 point (${++points[member.id]} total)`)
.then((newMessage) => {
newMessage.delete({
timeout: 1000 * seconds,
})
})
setTimeout(() => {
if (game.stage === 'IN_GAME') {
selectWord(game)
const string = stages[game.stage](game.currentWord)
game.message.edit(string)
}
}, 1000 * seconds)
}
}
})
gameLoop()
}
async run(message) {
const { channel } = message
message.delete()
channel.send('Preparing game...').then((message) => {
games[channel.id] = {
message,
stage: 'STARTING',
counter: 5,
remainingWords: [...words],
points: {
'719805930547445772': 4,
'723819104045105172': 1,
},
}
})
}
}