我有重力问题。我使用以下代码添加一些元素,如盒子、砖块等来制作我的游戏地图:
private void addFace2(final Scene pScene, final float pX, final float pY, final int pWidth, final int pHeight, final String pType, final String Gbodytype) {
final Sprite face;
final Body body2;
BodyType bodytype;
face = new Sprite(pX, pY, pWidth, pHeight, this.mBoxTextureRegion);
bodytype = BodyType.DynamicBody;
body2 = PhysicsFactory.createBoxBody(this.mPhysicsWorld, face, bodytype, boxFixtureDef);
pScene.attachChild(face);
this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body2, true, true));
boxy.add(face);
}
一切都“好”,但元素正在弹跳!?我认为问题出在this.mScene.registerUpdateHandler(this.mPhysicsWorld); .
我想问你如何不通过消除重力来停止弹跳?
http://s3.ifotos.pl/img/fail_hsrpxhe.png
对不起我的英语,我正在努力..