我刚刚创建了一个新的颤振项目并开始整理我的文件夹,这就是我现在所拥有的:
我正在尝试在 Windows 上运行它,因为我将在这个项目中使用 Flutter Desktop,当我点击运行时,它构建并运行得很好,但是当我进行热重载时,应用程序会抛出以下错误消息:
No constructor 'MaterialApp.' with matching arguments declared in class 'MaterialApp'.
Receiver: MaterialApp
Tried calling: new MaterialApp.()
Found: new MaterialApp.({Key? key, GlobalKey<NavigatorState>? navigatorKey, GlobalKey<ScaffoldMessengerState>? scaffoldMessengerKey, Widget? home, Map<String, (BuildContext) => Widget> routes, String? initialRoute, ((RouteSettings) => Route<dynamic>?)? onGenerateRoute, ((String) => List<Route<dynamic>>)? onGenerateInitialRoutes, ((RouteSettings) => Route<dynamic>?)? onUnknownRoute, List<NavigatorObserver> navigatorObservers, ((BuildContext, Widget?) => Widget)? builder, String title, ((BuildContext) => String)? onGenerateTitle, Color? color, ThemeData? theme, ThemeData? darkTheme, ThemeData? highContrastTheme, ThemeData? highContrastDarkTheme, ThemeMode? themeMode, Locale? locale, Iterable<LocalizationsDelegate<dynamic>>? localizationsDelegates, ((List<Locale>?, Iterable<Locale>) => Locale?)? localeListResolutionCallback, ((Locale?, Iterable<Locale>) => Locale?)? localeResolutionCallback, Iterable<Locale> supportedLocales, bool debugShowMaterialGrid, bool showPerformanceOverlay, bool checkerboardRasterCacheImages, bool checkerboardOffscreenLayers, bool showSemanticsDebugger, bool debugShowCheckedModeBanner, Map<LogicalKeySet, Intent>? shortcuts, Map<Type, Action<Intent>>? actions, String? restorationScopeId}) => MaterialApp
这是我的 main.dart 的内容:
import 'package:flutter/material.dart';
import 'package:beryllium/src/screens/HomeScreen.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
MyApp({Key key}) : super(key: key);
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Beryllium',
initialRoute: '/',
routes: {
'/': (contex) => HomeScreen(), //Home screen widget
},
);
}
}
这是 HomeScreen.dart 文件的内容:
import 'package:flutter/material.dart';
class HomeScreen extends StatefulWidget {
HomeScreen({Key key}) : super(key: key);
@override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
@override
Widget build(BuildContext context) {
return new _HomeScreen();
}
}
class _HomeScreen extends StatelessWidget {
const _HomeScreen({Key key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('My Book'),
),
body: Center(
child: Container(
child: Text('Home Screen'),
),
));
}
}
如果有人对避免此错误有任何想法,请帮帮我。
提前致谢。