我为 SwiftUI调整了这段代码来显示五彩纸屑粒子,但有时粒子发射器不起作用。我注意到这通常发生在发送到后台(不完全杀死应用程序)并重新打开它之后,或者只是让应用程序静置一段时间然后再试一次。
我已经尝试使用beginTime
其他答案提到的(在发射器和单元上),但这完全破坏了事情。我还尝试切换各种其他发射器属性(birthRate、isHidden)。这可能与我正在使用 UIViewRepresentable 进行调整有关。尽管调试控制台说它仍然可见,但发射器层似乎只是消失了。
class ConfettiParticleView: UIView {
var emitter: CAEmitterLayer!
public var colors: [UIColor]!
public var intensity: Float!
private var active: Bool!
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
func setup() {
colors = [UIColor(Color.red),
UIColor(Color.blue),
UIColor(Color.orange),
]
intensity = 0.7
active = false
emitter = CAEmitterLayer()
emitter.emitterPosition = CGPoint(x: UIScreen.main.bounds.width / 2.0, y: 0) // emit from top of view
emitter.emitterShape = .line
emitter.emitterSize = CGSize(width: UIScreen.main.bounds.width, height: 100) // line spans the whole top of view
// emitter.beginTime = CACurrentMediaTime()
var cells = [CAEmitterCell]()
for color in colors {
cells.append(confettiWithColor(color: color))
}
emitter.emitterCells = cells
emitter.allowsGroupOpacity = false
self.layer.addSublayer(emitter)
}
func startConfetti() {
emitter.lifetime = 1
// i've tried toggling other properties here like birthRate, speed
active = true
}
func stopConfetti() {
emitter.lifetime = 0
active = false
}
func confettiWithColor(color: UIColor) -> CAEmitterCell {
let confetti = CAEmitterCell()
confetti.birthRate = 32.0 * intensity
confetti.lifetime = 15.0 * intensity
confetti.lifetimeRange = 0
confetti.name = "confetti"
confetti.color = color.cgColor
confetti.velocity = CGFloat(450.0 * intensity) // orig 450
confetti.velocityRange = CGFloat(80.0 * intensity)
confetti.emissionLongitude = .pi
confetti.emissionRange = .pi / 4
confetti.spin = CGFloat(3.5 * intensity)
confetti.spinRange = 300 * (.pi / 180.0)
confetti.scaleRange = CGFloat(intensity)
confetti.scaleSpeed = CGFloat(-0.1 * intensity)
confetti.contents = #imageLiteral(resourceName: "confetti").cgImage
confetti.beginTime = CACurrentMediaTime()
return confetti
}
func isActive() -> Bool {
return self.active
}
}
查看可表示的
struct ConfettiView: UIViewRepresentable {
@Binding var isStarted: Bool
func makeUIView(context: Context) -> ConfettiParticleView {
return ConfettiParticleView()
}
func updateUIView(_ uiView: ConfettiParticleView, context: Context) {
if isStarted && !uiView.isActive() {
uiView.startConfetti()
print("confetti started")
} else if !isStarted {
uiView.stopConfetti()
print("confetti stopped")
}
}
}
用于测试的 swiftui 视图
struct ConfettiViewTest: View {
@State var isStarted = false
var body: some View {
ZStack {
ConfettiView(isStarted: $isStarted)
.ignoresSafeArea()
Button(action: {
isStarted = true
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
isStarted = false
}
}) {
Text("toggle")
.padding()
.background(Color.white)
}
}
}
}