我遇到了这个奇怪的问题...我必须捕获屏幕数据并使用以下代码将其转换为图像...此代码在 iphone/ipad 模拟器和 iphone 设备上运行良好,但仅在 iPad 上运行良好。iphone 设备的 ios 版本是 3.1.1,而 ipad 是 ios 4.2...
- (UIImage *)screenshotImage {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
int backingWidth = screenBounds.size.width;
int backingHeight =screenBounds.size.height;
NSInteger myDataLength = backingWidth * backingHeight * 4;
GLuint *buffer = (GLuint *) malloc(myDataLength);
glReadPixels(0, 0, backingWidth, backingHeight, GL_RGBA4, GL_UNSIGNED_BYTE, buffer);
for(int y = 0; y < backingHeight / 2; y++) {
for(int xt = 0; xt < backingWidth; xt++) {
GLuint top = buffer[y * backingWidth + xt];
GLuint bottom = buffer[(backingHeight - 1 - y) * backingWidth + xt];
buffer[(backingHeight - 1 - y) * backingWidth + xt] = top;
buffer[y * backingWidth + xt] = bottom;
}
}
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, myDataLength, releaseScreenshotData);
const int bitsPerComponent = 8;
const int bitsPerPixel = 4 * bitsPerComponent;
const int bytesPerRow = 4 * backingWidth;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef imageRef = CGImageCreate(backingWidth,backingHeight, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
CGColorSpaceRelease(colorSpaceRef);
CGDataProviderRelease(provider);
UIImage *myImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
// myImage = [self addIconToImage:myImage];
return myImage;}
知道出了什么问题..??