我正在监听 udp 数据包,一旦第一个数据包到达,我就开始监听更多数据包。
如果收到一个数据包,则服务器将开始全速运行(即使应该有延迟let duration = Duration::from_millis(1300);
?),并最终被杀死
MVE代码如下:
服务器.rs
use std::net::SocketAddr;
use std::time::Duration;
use tokio::net::UdpSocket;
use tokio::{sync::mpsc, task, time}; // 1.4.0
use std::env;
use std::sync::Arc;
const UDP_HEADER: usize = 8;
const IP_HEADER: usize = 20;
const AG_HEADER: usize = 4;
const MAX_DATA_LENGTH: usize = (64 * 1024 - 1) - UDP_HEADER - IP_HEADER;
const MAX_CHUNK_SIZE: usize = MAX_DATA_LENGTH - AG_HEADER;
const MAX_DATAGRAM_SIZE: usize = 0x10000;
const ADDRESS: &str = "127.0.0.1:8080";
const ADDRESS_CLIENT: &str = "127.0.0.1:8000";
#[tokio::main]
async fn main() {
server().await;
}
async fn server() {
eprintln!("Starting the server");
let addr = env::args().nth(1).unwrap_or_else(|| ADDRESS.to_string());
let socket = UdpSocket::bind(&addr).await.unwrap();
let arc = Arc::new(socket);
let mut buf = [0u8; MAX_DATA_LENGTH];
let (debounce_tx, mut debounce_rx) = mpsc::channel::<Vec<u8>>(MAX_DATAGRAM_SIZE);
let _debouncer = task::spawn(async move {
let mut _packet_ids: Vec<i32> = Vec::new();
_packet_ids = vec![0; 10];
let duration = Duration::from_millis(1300);
loop {
match time::timeout(duration, debounce_rx.recv()).await {
Ok(Some(bytes)) => {
let id: u8 = bytes.clone()[0];
_packet_ids[id as usize] = 1;
eprintln!("{} id packet received:{:?}", id, _packet_ids);
if _packet_ids.iter().all(|x| x == &1i32) {
println!("All packets have been received, stop program ");
// break;
}
}
Ok(None) => {
eprintln!("Done: {:?}", _packet_ids);
break;
}
Err(_) => {
eprintln!("No activity for 1.3sd");
}
}
}
});
// Listen for first packet
let result = arc.clone().recv_from(&mut buf).await;
match result {
Ok((len, addr)) => {
eprintln!("Bytes len: {} from {}", len, addr);
debounce_tx
.send(buf.to_vec())
.await
.expect("Unable to talk to debounce");
}
Err(_) => {
eprintln!("Couldnt get datagram");
}
}
// listen for other packets
loop {
let thread_socket = arc.clone();
let _server = task::spawn({
let debounce_tx = debounce_tx.clone();
async move {
while let result = thread_socket.recv_from(&mut buf).await {
match result {
Ok((len, addr)) => {
eprintln!("Bytes len: {} from {}", len, addr);
debounce_tx
.send(buf.to_vec())
.await
.expect("Unable to talk to debounce");
}
Err(_) => {
eprintln!("Couldnt get datagram");
}
}
}
// Prevent deadlocks
drop(debounce_tx);
}
});
}
}
client.rs(用于测试目的)
async fn client() {
eprintln!("Starting the client");
let remote_addr: SocketAddr = env::args()
.nth(2)
.unwrap_or_else(|| ADDRESS.into()) // cargo run --example udp-client -- 127.0.0.1:8080
.parse()
.unwrap();
// We use port 0 to let the operating system allocate an available port for us.
let local_addr: SocketAddr = if remote_addr.is_ipv4() {
ADDRESS_CLIENT // "0.0.0.0:0" //
} else {
"[::]:0"
}
.parse()
.unwrap();
let socket = UdpSocket::bind(ADDRESS_CLIENT).await.unwrap();
socket.connect(&remote_addr).await.unwrap();
socket.send(&[0, 2, 3]).await.expect("Unable to talk to network");
socket.send(&[1, 2, 3]).await.expect("Unable to talk to network");
time::sleep(Duration::from_millis(1200)).await;
socket.send(&[2, 2, 3]).await.expect("Unable to talk to network");
socket.send(&[3, 2, 3]).await.expect("Unable to talk to network");
socket.send(&[4, 2, 3]).await.expect("Unable to talk to network");
socket.send(&[5, 2, 3]).await.expect("Unable to talk to network");
socket.send(&[6, 2, 3]).await.expect("Unable to talk to network");
socket.send(&[7, 2, 3]).await.expect("Unable to talk to network");
time::sleep(Duration::from_millis(1200)).await;
socket.send(&[8, 2, 3]).await.expect("Unable to talk to network");
time::sleep(Duration::from_millis(3200)).await;
socket.send(&[9, 2, 3]).await.expect("Unable to talk to network"); // stop when n1 = 0
eprintln!("Client done");
}
输出(从客户端发送 10 个数据包,其中第一个字节范围从 0 到 9,注意:我现在只是想让它工作,我知道缓冲区溢出):
Starting the server
Bytes len: 3 from 127.0.0.1:8000
0 id packet received:[1, 0, 0, 0, 0, 0, 0, 0, 0, 0]
Bytes len: 3 from 127.0.0.1:8000
1 id packet received:[1, 1, 0, 0, 0, 0, 0, 0, 0, 0]
Bytes len: 3 from 127.0.0.1:8000
Bytes len: 3 from 127.0.0.1:8000
Bytes len: 3 from 127.0.0.1:8000
Bytes len: 3 from 127.0.0.1:8000
Bytes len: 3 from 127.0.0.1:8000
Bytes len: 3 from 127.0.0.1:8000
2 id packet received:[1, 1, 1, 0, 0, 0, 0, 0, 0, 0]
3 id packet received:[1, 1, 1, 1, 0, 0, 0, 0, 0, 0]
4 id packet received:[1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
5 id packet received:[1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
6 id packet received:[1, 1, 1, 1, 1, 1, 1, 0, 0, 0]
7 id packet received:[1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
Bytes len: 3 from 127.0.0.1:8000
8 id packet received:[1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
No activity for 1.3sd
No activity for 1.3sd
Bytes len: 3 from 127.0.0.1:8000
9 id packet received:[1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
All packets have been received, stop program
No activity for 1.3sd
No activity for 1.3sd
No activity for 1.3sd
Killed
我不知道如何在不被杀死的情况下保持服务器平稳运行,非常感谢任何帮助。