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我有 6 个音频源,需要使用 ASIO 在 6 个单独的通道上播放。

我设法让它WaveOutEvent作为输出工作,但是当我切换到时,AsioOut我得到一个空引用错误,我不知道我做错了什么。

我需要使用 ASIO,因为我需要 6 个输出通道,而且我必须使用 Dante 协议通过网络广播音频。输出设备是 Dante Virtual Soundcard。

错误是:

NullReferenceException: Object reference not set to an instance of an object
NAudio.Wave.AsioOut.driver_BufferUpdate (System.IntPtr[] inputChannels, System.IntPtr[] outputChannels) (at <7b1c1a8badc0497bac142a81b5ef5bcf>:0)
NAudio.Wave.Asio.AsioDriverExt.BufferSwitchCallBack (System.Int32 doubleBufferIndex, System.Boolean directProcess) (at <7b1c1a8badc0497bac142a81b5ef5bcf>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

这是播放音频的(简化的)代码。缓冲区由外部类中的其他方法填充。

using NAudio.Wave;
using System;
using System.Collections.Generic;

public class AudioMultiplexer
{
    MultiplexingWaveProvider multiplexer;
    AsioOut asioOut;

    public List<BufferedWaveProvider> buffers;
    public int outputChannels = 6;
    public int waveFormatSampleRate = 48000;
    public int waveFormatBitDepth = 24;
    public int waveFormatChannels = 2;

    public void Start()
    {
        buffers = new List<BufferedWaveProvider>();
        var outputFormat = new WaveFormat(waveFormatSampleRate, waveFormatBitDepth, waveFormatChannels);

        for (int i = 0; i < outputChannels; i++)
        {
            var buffer = new BufferedWaveProvider(outputFormat);
            buffer.DiscardOnBufferOverflow = true;
            // Make sure the buffers are big enough, just in case
            buffer.BufferDuration = TimeSpan.FromMinutes(5);
            buffers.Add(buffer);
        }

        multiplexer = new MultiplexingWaveProvider(buffers, outputChannels);

        for (int i = 0; i < outputChannels; i++)
        {
            // Each input has 2 channels, left & right, take only one channel from each input source
            multiplexer.ConnectInputToOutput(i * 2, i);
        }

        var driverName = GetDanteDriverName();

        if (string.IsNullOrEmpty(driverName))
        {
            return;
        }

        asioOut = new AsioOut(driverName);
        asioOut.AudioAvailable += AsioOut_AudioAvailable;
        asioOut.Init(multiplexer);
        asioOut.Play();
    }

    private void AsioOut_AudioAvailable(object sender, AsioAudioAvailableEventArgs e)
    {
        // Do nothing for now
        Console.WriteLine("Audio available");
    }

    private string GetDanteDriverName()
    {
        foreach (var driverName in AsioOut.GetDriverNames())
        {
            if (driverName.Contains("Dante Virtual Soundcard"))
            {
                return driverName;
            }
        }
        return null;
    }

    private void OnDestroy()
    {
        asioOut.Stop();
        asioOut.Dispose();
        asioOut = null;
    }
}

我可能对 AsioOut 的工作方式有误解,但我不确定从哪里开始或如何调试错误。

4

1 回答 1

1

您可以使用 Low-latency Multichannel Audio 资产 for unity 使用 asio 播放多声道音频。与 naudio 不同,它是专为统一而设计的,并且可以毫无问题地工作!

于 2021-03-22T15:41:22.510 回答