The errors in the code provided by the OP are:
import sys
import pyqtgraph as pg
from pyqtgraph.Qt import QtGui, QtCore
width = 1000
height = 500
class layout:
def setup(self, window):
self.window = window
self.window.resize(width, height)
grid = QtGui.QGridLayout()
self.dialogue = QtGui.QTextEdit()
grid.addWidget(self.dialogue, 100, 0)
self.plot = pg.GraphicsLayoutWidget()
grid.addWidget(self.plot, 200, 200)
central_widget = QtGui.QWidget()
window.setCentralWidget(central_widget)
central_widget.setLayout(grid)
class Window(pg.Qt.QtGui.QMainWindow, layout):
def __init__(self, shot=None):
super(Window, self).__init__()
self.setup(self)
if __name__ == "__main__":
app = QtGui.QApplication([])
w = Window()
w.show()
sys.exit(app.exec_())
Anyway, that problem has nothing to do with the initial problem.
Probably (since the OP does not provide any attempt to the initial goal) the error is that it is thought that adding the same widget 2 times will create 2 copies but it is not, when you add a widget to a layout then it will be removed from its previous position. The solution is to create 2 widgets. For this, it is better to create a class that allows to implement this logic in a simple way.
import sys
import pyqtgraph as pg
from pyqtgraph.Qt import QtCore, QtGui
import numpy as np
from glumpy import app as glumpy_app, gl, gloo, data, library
from glumpy.geometry import primitives
from glumpy.transforms import Trackball
width = 1000
height = 500
glumpy_app.use("qt5")
vertex = """
#include "misc/spatial-filters.frag"
uniform float height;
uniform sampler2D data;
uniform vec2 data_shape;
attribute vec3 position;
attribute vec2 texcoord;
varying vec3 v_position;
varying vec2 v_texcoord;
void main()
{
float z = height*Bicubic(data, data_shape, texcoord).r;
gl_Position = <transform>;
v_texcoord = texcoord;
v_position = vec3(position.xy, z);
}
"""
fragment = """
#include "misc/spatial-filters.frag"
uniform mat4 model;
uniform mat4 view;
uniform mat4 normal;
uniform sampler2D texture;
uniform float height;
uniform vec4 color;
uniform sampler2D data;
uniform vec2 data_shape;
uniform vec3 light_color[3];
uniform vec3 light_position[3];
varying vec3 v_position;
varying vec2 v_texcoord;
float lighting(vec3 v_normal, vec3 light_position)
{
// Calculate normal in world coordinates
vec3 n = normalize(normal * vec4(v_normal,1.0)).xyz;
// Calculate the location of this fragment (pixel) in world coordinates
vec3 position = vec3(view * model * vec4(v_position, 1));
// Calculate the vector from this pixels surface to the light source
vec3 surface_to_light = light_position - position;
// Calculate the cosine of the angle of incidence (brightness)
float brightness = dot(n, surface_to_light) /
(length(surface_to_light) * length(n));
brightness = max(min(brightness,1.0),0.0);
return brightness;
}
void main()
{
mat4 model = <transform.trackball_model>;
// Extract data value
float value = Bicubic(data, data_shape, v_texcoord).r;
// Compute surface normal using neighbour values
float hx0 = height*Bicubic(data, data_shape, v_texcoord+vec2(+1,0)/data_shape).r;
float hx1 = height*Bicubic(data, data_shape, v_texcoord+vec2(-1,0)/data_shape).r;
float hy0 = height*Bicubic(data, data_shape, v_texcoord+vec2(0,+1)/data_shape).r;
float hy1 = height*Bicubic(data, data_shape, v_texcoord+vec2(0,-1)/data_shape).r;
vec3 dx = vec3(2.0/data_shape.x,0.0,hx0-hx1);
vec3 dy = vec3(0.0,2.0/data_shape.y,hy0-hy1);
vec3 v_normal = normalize(cross(dx,dy));
// Map value to rgb color
float c = 0.6 + 0.4*texture2D(texture, v_texcoord).r;
vec4 l1 = vec4(light_color[0] * lighting(v_normal, light_position[0]), 1);
vec4 l2 = vec4(light_color[1] * lighting(v_normal, light_position[1]), 1);
vec4 l3 = vec4(light_color[2] * lighting(v_normal, light_position[2]), 1);
gl_FragColor = color * vec4(c,c,c,1) * (0.5 + 0.5*(l1+l2+l3));
} """
def func3(x, y):
return (1 - x / 2 + x ** 5 + y ** 3) * np.exp(-(x ** 2) - y ** 2)
class Viewer(QtGui.QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.glumpy_window = glumpy_app.Window(color=(1, 1, 1, 1))
lay = QtGui.QVBoxLayout(self)
lay.addWidget(self.glumpy_window._native_window)
n = 64
self.surface = gloo.Program(vertex, fragment)
self.vertices, self.s_indices = primitives.plane(2.0, n=n)
self.surface.bind(self.vertices)
I = []
for i in range(n):
I.append(i)
for i in range(1, n):
I.append(n - 1 + i * n)
for i in range(n - 1):
I.append(n * n - 1 - i)
for i in range(n - 1):
I.append(n * (n - 1) - i * n)
self.b_indices = np.array(I, dtype=np.uint32).view(gloo.IndexBuffer)
x = np.linspace(-2.0, 2.0, 32).astype(np.float32)
y = np.linspace(-2.0, 2.0, 32).astype(np.float32)
X, Y = np.meshgrid(x, y)
Z = func3(X, Y)
self.surface["data"] = (Z - Z.min()) / (Z.max() - Z.min())
self.surface["data"].interpolation = gl.GL_NEAREST
self.surface["data_shape"] = Z.shape[1], Z.shape[0]
self.surface["u_kernel"] = data.get("spatial-filters.npy")
self.surface["u_kernel"].interpolation = gl.GL_LINEAR
self.surface["texture"] = data.checkerboard(32, 24)
self.transform = Trackball("vec4(position.xy, z, 1.0)")
self.surface["transform"] = self.transform
self.glumpy_window.attach(self.transform)
T = (Z - Z.min()) / (Z.max() - Z.min())
self.surface["height"] = 0.75
self.surface["light_position[0]"] = 3, 0, 0 + 5
self.surface["light_position[1]"] = 0, 3, 0 + 5
self.surface["light_position[2]"] = -3, -3, +5
self.surface["light_color[0]"] = 1, 0, 0
self.surface["light_color[1]"] = 0, 1, 0
self.surface["light_color[2]"] = 0, 0, 1
phi, theta = -45, 0
self.time = 0
self.glumpy_window.set_handler("on_init", self.on_init)
self.glumpy_window.set_handler("on_draw", self.on_draw)
def on_init(self):
gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
gl.glPolygonOffset(1, 1)
gl.glEnable(gl.GL_LINE_SMOOTH)
gl.glLineWidth(2.5)
def on_draw(self, dt):
self.time += dt
self.glumpy_window.clear()
self.surface["data"]
gl.glDisable(gl.GL_BLEND)
gl.glEnable(gl.GL_DEPTH_TEST)
gl.glEnable(gl.GL_POLYGON_OFFSET_FILL)
self.surface["color"] = 1, 1, 1, 1
self.surface.draw(gl.GL_TRIANGLES, self.s_indices)
gl.glDisable(gl.GL_POLYGON_OFFSET_FILL)
gl.glEnable(gl.GL_BLEND)
gl.glDepthMask(gl.GL_FALSE)
self.surface["color"] = 0, 0, 0, 1
self.surface.draw(gl.GL_LINE_LOOP, self.b_indices)
gl.glDepthMask(gl.GL_TRUE)
model = self.surface["transform"]["model"].reshape(4, 4)
view = self.surface["transform"]["view"].reshape(4, 4)
self.surface["view"] = view
self.surface["model"] = model
self.surface["normal"] = np.array(np.matrix(np.dot(view, model)).I.T)
self.surface["height"] = 0.75 * np.cos(self.time)
def showEvent(self, event):
super().showEvent(event)
self.glumpy_window.dispatch_event("on_resize", *self.glumpy_window.get_size())
class layout:
def setup(self, window):
self.window = window
self.window.resize(width, height)
self.dialogue = QtGui.QTextEdit()
self.plot = pg.GraphicsLayoutWidget(self.window)
self.plot1 = self.plot.addPlot(colspan=1)
self.centralwidget = QtGui.QWidget(self.window)
self.horizontallayout = QtGui.QHBoxLayout(self.centralwidget)
self.window.setCentralWidget(self.centralwidget)
self.top_viewer = Viewer()
self.bottom_viewer = Viewer()
right_container = QtGui.QWidget()
lay = QtGui.QVBoxLayout(right_container)
lay.addWidget(self.top_viewer)
lay.addWidget(self.bottom_viewer)
self.horizontallayout.addWidget(self.dialogue, stretch=1)
self.horizontallayout.addWidget(self.plot, stretch=1)
self.horizontallayout.addWidget(right_container, stretch=1)
class Window(QtGui.QMainWindow, layout):
def __init__(self, shot=None):
super(Window, self).__init__()
self.setup(self)
def closeEvent(self, event):
super().closeEvent(event)
for viewer in (self.top_viewer, self.bottom_viewer):
viewer.glumpy_window.close()
if __name__ == "__main__":
app = pg.Qt.QtGui.QApplication([])
w = Window()
w.show()
glumpy_app.run()