我刚刚为颤振开发设置了我的 Windows,
所以我下载了flutter SDK,并将它放在我的目录中。之后,我设置我的路径变量以在我的命令行中使用颤振。
我还使用 Dart-Code 设置了我的 Visual Studio 代码,这样我就有了正确的语法高亮、IntelliSense 等。
我想使用 velocityX 并安装了扩展。并且还使用 PubSpec Assistant (Ctrl+Shift+p) 我添加了依赖项
因此,当我打开 Visual Studio 代码时,它会突出显示导入方法,如下图所示(显示错误仅适用于 VelocityX 包,不适用于 material.dart):
我想使用 velocityX 并安装了扩展。并且还使用 PubSpec Assistant 我添加了依赖项。
这是我的 PubSpec 文件:-
name: radio_app
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
audioplayers: ^0.17.4
cupertino_icons: ^1.0.2
velocity_x: ^2.5.0
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
我也做了以下命令:-
flutter clean
flutter get packages
flutter upgrade packages
并重新启动VS代码仍然无法正常工作
任何帮助将不胜感激..!!!!