我想在 Reality Composer 中创建实体后以编程方式更改它的颜色。
由于 Reality Composer 不会创建 ModelEntity(它会创建通用实体),因此我似乎无法更改其颜色。当我对 ModelEntity 进行类型转换时,我现在可以访问 ModelComponent 材料。但是,当我尝试将其添加到场景中时,我得到一个 Thread 1: signal SIGABART 错误。无法将“RealityKit.Entity”(0x1fcebe6e8)类型的值转换为“RealityKit.ModelEntity”(0x1fceba970)。下面的示例代码。
import UIKit
import RealityKit
class ViewController: UIViewController {
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
// Load the "Box" scene from the "Experience" Reality File
let boxAnchor = try! Experience.loadBox()
// Typecast Steelbox as ModelEntity to change its color
let boxModelEntity = boxAnchor.steelBox as! ModelEntity
// Remove materials and create new material
boxModelEntity.model?.materials.removeAll()
let blueMaterial = SimpleMaterial(color: .blue, isMetallic: false)
boxModelEntity.model?.materials.append(blueMaterial)
// Add the box anchor to the scene
arView.scene.anchors.append(boxAnchor)
}
}