我用opengl java创建了一个简单的游戏,我可以向目标投掷箭头,我使用翻译来投掷箭头,所以当它到达目标时它会消失,因为使用gl.glClear(GL2.GL_COLOR_BUFFER_BIT)
但我不想消失,如果我删除它gl.glClear(GL2.GL_COLOR_BUFFER_BIT)
然后游戏坏了,因为当我在扔之前旋转箭头时,每个位置都会被着色..
那是我的代码请帮助我
float x = 0f;
boolean throwArr = false;
int arrows = 0;
double throwArrowTime = 0;
DISPLAY METHOD
gl.glPushMatrix();
gl.glTranslated(-140, 50, 0)
gl.glRotated(x, 0, 0, 1)
gl.glTranslated(140, -50, 0);
gl.glColor3f(1f, 1f, 1f);
gl.glLineWidth(3);
if (throwArr) {
gl.glTranslated(throwArrowTime, 1, 1);
gl.glColor3i(0, 0, 0);
throwArrowTime += 1.5;
}
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
gl.glBegin(GL.GL_LINE_LOOP);
gl.glVertex2i(-240, 100);
gl.glVertex2i(-220, 50);
gl.glVertex2i(-240, 0);
gl.glEnd();
gl.glPopMatrix();
if (arrows <= 3) {
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(-250, 50);
gl.glVertex2i(-185, 50);
gl.glEnd();
}
gl.glColor3f(0.95f, 0.93f, 0.01f);
gl.glLineWidth(10);
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(140, 65);
gl.glVertex2i(140, 35);
gl.glEnd();
gl.glColor3f(1f, 0f, 0f);
gl.glLineWidth(10);
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(140, 80);
gl.glVertex2i(140, 65);
gl.glEnd();
gl.glColor3f(1f, 0f, 0f);
gl.glLineWidth(10);
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(140, 20);
gl.glVertex2i(140, 35);
gl.glEnd();
gl.glColor3f(0.03f, 0.69f, 0.68f);
gl.glLineWidth(10);
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(140, 5);
gl.glVertex2i(140, 20);
gl.glEnd();
gl.glColor3f(0.03f, 0.69f, 0.68f);
gl.glLineWidth(10);
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(140, 80);
gl.glVertex2i(140, 95);
gl.glEnd();
gl.glColor3f(0.9f, 0.49f, 0.04f);
gl.glLineWidth(10);
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(140, 110);
gl.glVertex2i(140, 95);
gl.glEnd();
gl.glColor3f(0.9f, 0.49f, 0.04f);
gl.glLineWidth(10);
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(140, -10);
gl.glVertex2i(140, 5);
gl.glEnd();
if (throwArrowTime >= 325) {
throwArrowTime = 0;
throwArr = false;
}
And Its MOUSE CLICK METHOD
throwArr = true;
arrows++;