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我正在尝试将高 FPS 屏幕录像机添加到我的应用程序中。我在 Windows 上使用 Python 3.7。我尝试过的模块和方法是mss (python-mss)and d3dshot,但是对于长视频(超过 20 秒),我仍然只能达到 15-19 FPS。我录制的分辨率是 1920 x 1080。

优化屏幕录制的最佳方法是什么?我试过使用这个multiprocessing库,但它似乎还不够快。我不确定我是否以最佳方式使用它,有哪些方法可以使用它来提高处理性能?

使用 OBS Studio,无论视频多长,我都能获得 30 FPS。我的目标是用我自己的代码实现相同的结果。

这是我到目前为止所写的:

from multiprocessing import Process, Queue
from time import sleep, time

import cv2
import d3dshot
import numpy as np


def grab(queue):


    d = d3dshot.create(capture_output="numpy", frame_buffer_size=500)

    d.capture()
    sleep(0.1)
    c=0
    
    begin = time()

    while time() - begin < 30:
        starter = time()

        frame = d.get_latest_frame()

        queue.put(frame)
        c+=1
        ender = time()

        sleep(max(0, 1/60 - (ender -starter)))

    # Tell the other worker to stop
    queue.put(None)

    final=time()
    
    print(c/(final-begin))

    d.stop()


def save(queue):
    SCREEN_SIZE = 1920, 1080
    
    # Define the codec and create VideoWriter object
    fourcc = cv2.VideoWriter_fourcc(*'DIVX') # In Windows: DIVX 
    out = cv2.VideoWriter(r"output.avi",fourcc, 30.0, (SCREEN_SIZE))
    # type: (Queue) -> None

    last_img = None
    while "there are screenshots":

        img = queue.get()
        if img is None:
            break
        if img is last_img:
            continue
        
        out.write(cv2.cvtColor(img, cv2.COLOR_BGR2RGB))

        

        last_img = img


if __name__ == "__main__":
    # The screenshots queue
    queue = Queue()  # type: Queue
    

    # 2 processes: one for grabing and one for saving PNG files
    Process(target=grab, args=(queue,)).start()
    Process(target=save, args=(queue,)).start()

目标是捕捉游戏,同时执行自动化的键盘和鼠标操作。

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1 回答 1

3

在尝试为游戏进行高速录制时,我遇到了同样的问题。这是我为 Windows 找到的最快的解决方案。该代码使用原始缓冲区对象并导致大约 27 FPS。我找不到此代码所基于的原始帖子,但如果有人找到它,我会添加参考。

请注意,如果您将区域设置为小于 1920x1080,帧速率将显着提高。

"""
Alternative screen capture device, when there is no camera of webcam connected
to the desktop.
"""

import logging
import sys
import time
import cv2
import numpy as np

if sys.platform == 'win32':
    import win32gui, win32ui, win32con, win32api
else:
    logging.warning(f"Screen capture is not supported on platform: `{sys.platform}`")

from collections import namedtuple


class ScreenCapture:
    """
        Captures a fixed  region of the total screen. If no region is given
        it will take the full screen size.
        region_ltrb: Tuple[int, int, int, int]
            Specific region that has to be taken from the screen using
            the top left `x` and `y`,  bottom right `x` and `y` (ltrb coordinates).
    """
    __region = namedtuple('region', ('x', 'y', 'width', 'height'))

    def __init__(self, region_ltrb=None):
        self.region = region_ltrb
        self.hwin = win32gui.GetDesktopWindow()

        # Time management
        self._time_start = time.time()
        self._time_taken = 0
        self._time_average = 0.04

    def __getitem__(self, item):
        return self.screenshot()

    def __next__(self):
        return self.screenshot()

    def __enter__(self):
        return self

    def __exit__(self, exc_type, exc_val, exc_tb):
        self.close()
        if exc_type and isinstance(exc_val, StopIteration):
            return True
        return False

    @staticmethod
    def screen_dimensions():
        """ Retrieve total screen dimensions.  """
        left = win32api.GetSystemMetrics(win32con.SM_XVIRTUALSCREEN)
        top = win32api.GetSystemMetrics(win32con.SM_YVIRTUALSCREEN)
        height = win32api.GetSystemMetrics(win32con.SM_CYVIRTUALSCREEN)
        width = win32api.GetSystemMetrics(win32con.SM_CXVIRTUALSCREEN)
        return left, top, height, width

    @property
    def fps(self):
        return int(1 / self._time_average) * (self._time_average > 0)

    @property
    def region(self):
        return self._region

    @property
    def size(self):
        return self._region.width, self._region.height

    @region.setter
    def region(self, value):
        if value is None:
            self._region = self.__region(*self.screen_dimensions())
        else:
            assert len(value) == 4, f"Region requires 4 input, x, y of left top, and x, y of right bottom."
            left, top, x2, y2 = value
            width = x2 - left + 1
            height = y2 - top + 1
            self._region = self.__region(*list(map(int, (left, top, width, height))))

    def screenshot(self, color=None):
        """
            Takes a  part of the screen, defined by the region.
            :param color: cv2.COLOR_....2...
                Converts the created BGRA image to the requested image output.
            :return: np.ndarray
                An image of the region in BGRA values.
        """
        left, top, width, height = self._region
        hwindc = win32gui.GetWindowDC(self.hwin)
        srcdc = win32ui.CreateDCFromHandle(hwindc)
        memdc = srcdc.CreateCompatibleDC()

        bmp = win32ui.CreateBitmap()
        bmp.CreateCompatibleBitmap(srcdc, width, height)
        memdc.SelectObject(bmp)
        memdc.BitBlt((0, 0), (width, height), srcdc, (left, top), win32con.SRCCOPY)

        signed_ints_array = bmp.GetBitmapBits(True)
        img = np.frombuffer(signed_ints_array, dtype='uint8')
        img.shape = (height, width, 4)

        srcdc.DeleteDC()
        memdc.DeleteDC()
        win32gui.ReleaseDC(self.hwin, hwindc)
        win32gui.DeleteObject(bmp.GetHandle())

        # This makes sure that the FPS are taken in comparison to screenshots rates and vary only slightly.
        self._time_taken, self._time_start = time.time() - self._time_start, time.time()
        self._time_average = self._time_average * 0.95 + self._time_taken * 0.05

        if color is not None:
            return cv2.cvtColor(img, color)
        return img

    def show(self, screenshot=None):
        """ Displays an image to the screen. """
        image = screenshot if screenshot is not None else self.screenshot()
        cv2.imshow('Screenshot', image)

        if cv2.waitKey(1) & 0xff == ord('q'):
            raise StopIteration
        return image

    def close(self):
        """ Needs to be called before exiting when `show` is used, otherwise an error will occur.  """
        cv2.destroyWindow('Screenshot')

    def scale(self, src: np.ndarray, size: tuple):
        return cv2.resize(src, size, interpolation=cv2.INTER_LINEAR_EXACT)

    def save(self, path, screenshot=None):
        """ Store the current screenshot in the provided path. Full path, with img name is required.) """
        image = screenshot if screenshot is not None else self.screenshot
        cv2.imwrite(filename=path, img=image)


if __name__ == '__main__':
    # Example usage when displaying.
    with ScreenCapture((0, 0, 1920, 1080)) as capture:
        for _ in range(100):
            capture.show()
            print(f"\rCapture framerate: {capture.fps}", end='')

    # Example usage as generator.
    start_time = time.perf_counter()
    for frame, screenshot in enumerate(ScreenCapture((0, 0, 1920, 1080)), start=1):
        print(f"\rFPS: {frame / (time.perf_counter() - start_time):3.0f}", end='')


编辑

我注意到窗口show函数中的一些小错误,以及and方法self.screenshot中的调用。这些都已解决。__getitem____next__

在将 用作上下文管理器的示例旁边ScreenCapture,我添加了一个将其用作生成器的示例。

于 2021-02-26T11:22:53.867 回答