我写了一个小程序来复制你的问题:
#include <iostream>
#include <gtkmm.h>
class MyWindow : public Gtk::ApplicationWindow
{
public:
MyWindow()
{
m_btn1.signal_clicked().connect([this](){PerformAction1();});
m_btn2.signal_clicked().connect([this](){PerformAction2();});
m_btn1And2.signal_clicked().connect([this](){PerformActions1And2();});
m_entryA.set_text("Entry A");
m_entryB.set_text("Entry B");
m_layout.attach(m_entryA, 0, 0, 1, 1);
m_layout.attach(m_entryB, 1, 0, 1, 1);
m_layout.attach(m_btn1, 0, 1, 2, 1);
m_layout.attach(m_btn2, 0, 2, 2, 1);
m_layout.attach(m_btn1And2, 0, 3, 2, 1);
add(m_layout);
}
void Calcul()
{
std::cout << "calcul() called" << std::endl;
}
void PerformAction1()
{
// Add another handler here to amplify the problem:
// m_signalEntryA = m_entryA.signal_activate().connect([this](){std::cout << "Action 0 : "; Calcul();});
m_signalEntryA = m_entryA.signal_activate().connect([this](){std::cout << "Action 1 : "; Calcul();});
// Works if you uncomment here:
// m_signalEntryA.disconnect();
}
void PerformAction2()
{
m_signalEntryA = m_entryA.signal_activate().connect([this](){std::cout << "Action 2 : "; Calcul();});
m_signalEntryA.disconnect();
m_signalEntryA = m_entryA.signal_activate().connect([this](){m_entryB.grab_focus();});
m_entryB.signal_activate().connect([this](){Calcul();});
}
void PerformActions1And2()
{
PerformAction1();
PerformAction2();
}
private:
Gtk::Grid m_layout;
Gtk::Entry m_entryA;
Gtk::Entry m_entryB;
Gtk::Button m_btn1{"Action 1"};
Gtk::Button m_btn2{"Action 2"};
Gtk::Button m_btn1And2{"Actions 1 and 2"};
sigc::connection m_signalEntryA;
};
int main(int argc, char* argv[])
{
auto app = Gtk::Application::create(argc, argv, "so.question.q66320704");
MyWindow window;
window.show_all();
return app->run(window);
}
这个程序有两种情况,就像你的一样,对信号执行相同的基本操作。您可以使用按钮激活不同的场景:
运行程序并单击按钮,然后按 Enter 键,将产生以下输出:
- 行动一:
Action 1 : calcul() called
- 行动二:无
- 行动 1 和 2:
Action 1 : calcul() called
从我在这个程序中可以看到,信号连接中似乎存在某种“堆叠”。取消注释这一行:
m_signalEntryA = m_entryA.signal_activate().connect([this](){std::cout << "Action 0 : "; Calcul();});
产生以下输出:
Action 0 : calcul() called
Action 1 : calcul() called
这是非常令人惊讶的,因为官方文档中没有记录这种行为。无论如何,要解决您的问题,您似乎必须在break
.
sigc::connection c = elongueur.signal_activate().connect([this]() { calcul(); });
switch (forme)
{
case 1: //carré
cacheEntry();
c.connected();
labelForme.set_label(listeDeroulante.get_active_text());
labelLongueur.set_label("longueur");
c.disconnect(); // <-- Add this. The connection is no more needed.
break;
case 2: //rectangle
c.disconnect();
elargeur.set_sensitive(true);
labelForme.set_label(listeDeroulante.get_active_text());
labelLongueur.set_label("longueur");
labelLargeur.set_label("largeur");
elongueur.signal_activate().connect([this]() { elargeur.grab_focus(); });
elargeur.signal_activate().connect([this]() { calcul(); });
break;
注意:我的 Gtkmm 版本是 3.22。