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我使用 geotools GTRenderer 作为 Tileserver 并有一个用于样式的 SLD 文件(取自这里https://docs.geoserver.org/stable/en/user/styling/sld/cookbook/points.html#point-with-styled-标签):

<StyledLayerDescriptor version="1.0.0"
                   xsi:schemaLocation="http://www.opengis.net/sld http://schemas.opengis.net/sld/1.0.0/StyledLayerDescriptor.xsd"
                   xmlns="http://www.opengis.net/sld"
                   xmlns:ogc="http://www.opengis.net/ogc"
                   xmlns:xlink="http://www.w3.org/1999/xlink"
                   xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<NamedLayer>
    <Name>WorldCities</Name>
    <UserStyle>
        <Name>Default Styler</Name>
        <FeatureTypeStyle>
            <Name>name</Name>
            <Rule>
                <PointSymbolizer>
                    <Graphic>
                        <Mark>
                            <WellKnownName>circle</WellKnownName>
                            <Fill>
                                <CssParameter name="fill">#FF0000</CssParameter>
                            </Fill>
                        </Mark>
                        <Size>6</Size>
                    </Graphic>
                </PointSymbolizer>
                <TextSymbolizer>
                    <Label>
                        <ogc:PropertyName>nameascii</ogc:PropertyName>
                    </Label>
                    <Font>
                        <CssParameter name="font-family">Arial</CssParameter>
                        <CssParameter name="font-size">12</CssParameter>
                        <CssParameter name="font-style">normal</CssParameter>
                        <CssParameter name="font-weight">bold</CssParameter>
                    </Font>
                    <LabelPlacement>
                        <PointPlacement>
                            <AnchorPoint>
                                <AnchorPointX>0.5</AnchorPointX>
                                <AnchorPointY>0.0</AnchorPointY>
                            </AnchorPoint>
                            <Displacement>
                                <DisplacementX>0</DisplacementX>
                                <DisplacementY>5</DisplacementY>
                            </Displacement>
                        </PointPlacement>
                    </LabelPlacement>
                    <Fill>
                        <CssParameter name="fill">#000000</CssParameter>
                    </Fill>
                </TextSymbolizer>

            </Rule>
        </FeatureTypeStyle>
    </UserStyle>
</NamedLayer>

PointSymbolizer 有效,我在所需位置得到一个点,但文本符号器会产生数百个标签:

漏洞

在这个示例输出中,“Southend-on-Sea”是我唯一希望渲染的地方。

知道点和文本符号器之间可能有什么不同吗?

谢谢你的帮助

编辑我使用的代码:

private static Style loadStyleFromXml(String path) throws Exception {
    StyleFactory factory = CommonFactoryFinder.getStyleFactory();
    URL resource = new File(path).toURI().toURL();
    SLDParser stylereader = new SLDParser( factory, resource);
    Style styles[] = stylereader.readXML();
    return styles[0];
}
private static FeatureSource<SimpleFeatureType, SimpleFeature> readShapefile(String path) throws IOException {
    File file = new File(path);
    Map<String, Object> filemap = new HashMap<>();
    filemap.put("url", file.toURI().toURL());

    DataStore dataStore = DataStoreFinder.getDataStore(filemap);
    String typeName = dataStore.getTypeNames()[0];
    FeatureSource<SimpleFeatureType, SimpleFeature> source = dataStore.getFeatureSource(typeName);
    SimpleFeatureType schema = source.getSchema();
    return source;
}

平铺渲染方法:

public synchronized byte[] renderRasterTile(int x, int y, int z){
    ReferencedEnvelope tileBounds = WebMercatorTileFactory.getExtentFromTileName(new OSMTileIdentifier(x, y, new WebMercatorZoomLevel(z), "custom"));
    try {
        tileBounds = tileBounds.transform(CRS.decode("EPSG:3857"),true);
    } catch (Exception e) {
        logger.error("Unable to transfrom coords",e);
        throw new RuntimeException(e);
    }
    BufferedImage image = new BufferedImage(tilePixelSize.width, tilePixelSize.height, BufferedImage.TYPE_INT_RGB);

    Graphics2D gr = image.createGraphics();
    gr.setPaint(new Color(0,0,0, (float) 0.1));
    gr.fill(tilePixelSize);

    try {
        renderer.paint(gr, tilePixelSize, tileBounds);
        ByteArrayOutputStream baos = new ByteArrayOutputStream();
        ImageIO.write( image, "png", baos );
        baos.flush();
        byte[] imageInByte = baos.toByteArray();
        baos.close();
        return imageInByte;
    } catch (IOException e) {
        logger.error("Unable to render tile",e);
        throw new RuntimeException(e);
    }
}
public MapContent setupMap(){
MapContent map = new MapContent();
map.setTitle("WorldMap");

FeatureSource<SimpleFeatureType, SimpleFeature> featureSource = readShapefile("cities.shp");

Style style = loadStyleFromXml("cities.sld");
Layer layer = new FeatureLayer(featureSource, style,"cities");
map.addLayer(layer);
return map;
}

我使用的 Shapefile 可以在这里下载:

https://www.naturalearthdata.com/downloads/10m-culture-vectors/10m-populated-places/

4

1 回答 1

1

很难确定您的代码中缺少一些元素,但我从这段代码中得到了合理的结果:

   try {
        StreamingRenderer renderer = new StreamingRenderer();
        MapViewport viewport = new MapViewport();
        viewport.setBounds(tileBounds);
        map.setViewport(viewport);
        renderer.setMapContent(map);
        renderer.paint(gr, tilePixelSize, tileBounds);
        ByteArrayOutputStream baos = new ByteArrayOutputStream();
        ImageIO.write( image, "png", baos );
        baos.flush();
        byte[] imageInByte = baos.toByteArray();
        baos.close();
        return imageInByte;
    } catch (IOException e) {
        System.err.println("Unable to render tile "+e);
        throw new RuntimeException(e);
    }

关键部分是我为渲染器设置视口边界的地方:

        MapViewport viewport = new MapViewport();
        viewport.setBounds(tileBounds);
        map.setViewport(viewport);
        renderer.setMapContent(map);

否则渲染器仍在使用 WGS84(图层的 CRS,假设没有设置其他内容),而您的边界在 EPSG:3857 中,因此整个世界都被绘制了。

对于 X=16、Y=10 和 Z=5 的值,我得到这个图块:

在此处输入图像描述

更新

在进一步调查中,正如您评论的那样,如果您从单个渲染器连续绘制两个图块,我很确定您应该能够做到这一点。所以它看起来像是渲染器中的一个错误,它在开始绘制新区域时没有清除标签缓存。随意在JIRA上发布错误。

目前,您可以通过提供您自己的LabelCache并在每次调用时清除它来解决它paint

GTRenderer renderer = new StreamingRenderer();
LabelCache cache = new LabelCacheImpl();
private void setup(){
    Map<Object, Object> hints = new HashMap<>();
    hints.put(StreamingRenderer.LABEL_CACHE_KEY, cache);
    renderer.setRendererHints(hints);
}

然后添加

cache.clear(); 

renderRasterTile方法上,似乎对我有用。

于 2021-02-17T17:14:10.167 回答