我比较了上面提出的两种方法,即 usingthrust::zip_iterator
和 that using thrust::gather
。根据海报的要求,我已经在按键或三个数组对两个数组进行排序的情况下对它们进行了测试。在所有这两种情况下,使用的方法thrust::gather
都显示出更快。
2
数组的情况
#include <time.h> // --- time
#include <stdlib.h> // --- srand, rand
#include <thrust\host_vector.h>
#include <thrust\device_vector.h>
#include <thrust\sort.h>
#include <thrust\iterator\zip_iterator.h>
#include "TimingGPU.cuh"
//#define VERBOSE
//#define COMPACT
int main() {
const int N = 1048576;
//const int N = 10;
TimingGPU timerGPU;
// --- Initialize random seed
srand(time(NULL));
thrust::host_vector<int> h_code(N);
thrust::host_vector<double> h_x(N);
thrust::host_vector<double> h_y(N);
for (int k = 0; k < N; k++) {
// --- Generate random numbers between 0 and 9
h_code[k] = rand() % 10 + 1;
h_x[k] = ((double)rand() / (RAND_MAX));
h_y[k] = ((double)rand() / (RAND_MAX));
}
thrust::device_vector<int> d_code(h_code);
thrust::device_vector<double> d_x(h_x);
thrust::device_vector<double> d_y(h_y);
#ifdef VERBOSE
printf("Before\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
timerGPU.StartCounter();
#ifdef COMPACT
thrust::sort_by_key(d_code.begin(), d_code.end(), thrust::make_zip_iterator(thrust::make_tuple(d_x.begin(), d_y.begin())));
#else
// --- Initialize indices vector to [0,1,2,..]
thrust::counting_iterator<int> iter(0);
thrust::device_vector<int> indices(N);
thrust::copy(iter, iter + indices.size(), indices.begin());
// --- First, sort the keys and indices by the keys
thrust::sort_by_key(d_code.begin(), d_code.end(), indices.begin());
// Now reorder the ID arrays using the sorted indices
thrust::gather(indices.begin(), indices.end(), d_x.begin(), d_x.begin());
thrust::gather(indices.begin(), indices.end(), d_y.begin(), d_y.begin());
#endif
printf("Timing GPU = %f\n", timerGPU.GetCounter());
#ifdef VERBOSE
h_code = d_code;
h_x = d_x;
h_y = d_y;
printf("After\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
}
3
数组的情况
#include <time.h> // --- time
#include <stdlib.h> // --- srand, rand
#include <thrust\host_vector.h>
#include <thrust\device_vector.h>
#include <thrust\sort.h>
#include <thrust\iterator\zip_iterator.h>
#include "TimingGPU.cuh"
//#define VERBOSE
//#define COMPACT
int main() {
const int N = 1048576;
//const int N = 10;
TimingGPU timerGPU;
// --- Initialize random seed
srand(time(NULL));
thrust::host_vector<int> h_code(N);
thrust::host_vector<double> h_x(N);
thrust::host_vector<double> h_y(N);
thrust::host_vector<double> h_z(N);
for (int k = 0; k < N; k++) {
// --- Generate random numbers between 0 and 9
h_code[k] = rand() % 10 + 1;
h_x[k] = ((double)rand() / (RAND_MAX));
h_y[k] = ((double)rand() / (RAND_MAX));
h_z[k] = ((double)rand() / (RAND_MAX));
}
thrust::device_vector<int> d_code(h_code);
thrust::device_vector<double> d_x(h_x);
thrust::device_vector<double> d_y(h_y);
thrust::device_vector<double> d_z(h_z);
#ifdef VERBOSE
printf("Before\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
timerGPU.StartCounter();
#ifdef COMPACT
thrust::sort_by_key(d_code.begin(), d_code.end(), thrust::make_zip_iterator(thrust::make_tuple(d_x.begin(), d_y.begin(), d_z.begin())));
#else
// --- Initialize indices vector to [0,1,2,..]
thrust::counting_iterator<int> iter(0);
thrust::device_vector<int> indices(N);
thrust::copy(iter, iter + indices.size(), indices.begin());
// --- First, sort the keys and indices by the keys
thrust::sort_by_key(d_code.begin(), d_code.end(), indices.begin());
// Now reorder the ID arrays using the sorted indices
thrust::gather(indices.begin(), indices.end(), d_x.begin(), d_x.begin());
thrust::gather(indices.begin(), indices.end(), d_y.begin(), d_y.begin());
thrust::gather(indices.begin(), indices.end(), d_z.begin(), d_z.begin());
#endif
printf("Timing GPU = %f\n", timerGPU.GetCounter());
#ifdef VERBOSE
h_code = d_code;
h_x = d_x;
h_y = d_y;
printf("After\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
}
2
在数组的情况下计时N = 1048576
zip_iterator = 7.34ms
gather = 4.27ms
3
在数组的情况下计时N = 1048576
zip_iterator = 9.64ms
gather = 4.22ms
在 NVIDIA GTX 960 卡上执行的测试。