在使用 WebGPU 进行渲染时,是否需要设置一个魔术标志才能正确清除背景?我的渲染工作正常,除了我使用的任何设置,我看到最后显示的垃圾是在浏览器窗口中而不是背景颜色(如果我在附件中设置了非零的 clearColor,那么它将继续累积相同的颜色直到它最大):
我正在通过 emscripten CPP 接口使用 WebGPU,并在 Windows 上运行 Chrome Canary(版本 90.0.4407.0(官方构建)金丝雀(64 位))。
我的帧渲染看起来像这样(从 js 端的 requestAnimationFrame 调用):
WGPUSwapChain swapChain = _pWindow->swapChain();
WGPUTextureView backbufferView = wgpuSwapChainGetCurrentTextureView(swapChain);
WGPURenderPassDescriptor renderpassInfo = {};
WGPURenderPassColorAttachmentDescriptor colorAttachment = {};
{
colorAttachment.attachment = backbufferView;
colorAttachment.resolveTarget = nullptr;
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
colorAttachment.loadOp = WGPULoadOp_Clear;
colorAttachment.storeOp = WGPUStoreOp_Store;
renderpassInfo.colorAttachmentCount = 1;
renderpassInfo.colorAttachments = &colorAttachment;
renderpassInfo.depthStencilAttachment = nullptr;
}
WGPUCommandBuffer commands;
{
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(_device, nullptr);
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &renderpassInfo);
wgpuRenderPassEncoderSetPipeline(pass, _pipeline);
wgpuRenderPassEncoderSetVertexBuffer(pass, 0, _vb, 0, 0);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
wgpuRenderPassEncoderEndPass(pass);
wgpuRenderPassEncoderRelease(pass);
commands = wgpuCommandEncoderFinish(encoder, nullptr);
wgpuCommandEncoderRelease(encoder);
}
wgpuQueueSubmit(_queue, 1, &commands);
wgpuCommandBufferRelease(commands);
wgpuTextureViewRelease(backbufferView);
使用以下设置设置管道:
WGPURenderPipelineDescriptor descriptor = {};
WGPUBlendDescriptor blendDescriptor = {};
blendDescriptor.operation = WGPUBlendOperation_Add;
blendDescriptor.srcFactor = WGPUBlendFactor_One;
blendDescriptor.dstFactor = WGPUBlendFactor_Zero;
WGPUColorStateDescriptor colorStateDescriptor = {};
colorStateDescriptor.format = _colorFormat;
colorStateDescriptor.alphaBlend = blendDescriptor;
colorStateDescriptor.colorBlend = blendDescriptor;
colorStateDescriptor.writeMask = WGPUColorWriteMask_All;
descriptor.colorStateCount = 1;
descriptor.colorStates = &colorStateDescriptor;
是否有我错过的设置或者这是一个 Canary 错误?