我正在尝试在 Qt 中使用libQGLViewer库。我正在遵循官方安装过程。但是我的文件中仍然存在一些错误simpleViewer.h
。
C:\Users\Halil\yedekleme\Belgeler\untitled\simpleViewer.h:1: error: QGLViewer/qglviewer.h: No such file or directory
In file included from ..\untitled\simpleViewer.cpp:1:0:
..\untitled\simpleViewer.h:1:10: fatal error: QGLViewer/qglviewer.h: No such file or directory
#include <QGLViewer/qglviewer.h>
^~~~~~~~~~~~~~~~~~~~~~~
我想解释一下我的安装过程,所以也许我犯了一些错误。
1-我尝试了一个 Qt OpenGL 示例,它运行良好。
2-我安装并解压缩了文件。
3-我构建了 QGLViewer.pro
文件,然后将文件复制 QGLViewer2.dll
到QGLViewer2d.dll
我的 System32 目录中。然后我跳过了编译。
4-我创建了一个 QWidget 项目并将此代码添加到 .pro 文件中:
INCLUDEPATH += C:/Users/Halil/yedekleme/Masaüstü/libQGLViewer-2.7.2
LIBS += -LC:/Users/Halil/yedekleme/Masaüstü/libQGLViewer-2.7.2/QGLViewer -lQGLViewer2
现在我看到它看到了文件,因为我得到的唯一错误是在上面。
而且我在这里添加了我所有的代码,也许我在代码中没有在库中犯了一些错误。 无标题.pro
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
SOURCES += \
main.cpp \
simpleViewer.cpp
HEADERS += \
simpleViewer.h
FORMS += \
simpleViewer.ui
INCLUDEPATH += C:/Users/Halil/yedekleme/Masaüstü/libQGLViewer-2.7.2
LIBS += -LC:/Users/Halil/yedekleme/Masaüstü/libQGLViewer-2.7.2/QGLViewer -lQGLViewer2
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
主文件
#include <qapplication.h>
int main(int argc, char **argv) {
// Read command lines arguments.
QApplication application(argc, argv);
// Instantiate the viewer.
Viewer viewer;
viewer.setWindowTitle("simpleViewer");
// Make the viewer window visible on screen.
viewer.show();
// Run main loop.
return application.exec();
}
简单查看器.h
class Viewer : public QGLViewer {
protected:
virtual void draw();
virtual void init();
virtual QString helpString() const;
};
简单查看器.cpp
using namespace std;
// Draws a spiral
void Viewer::draw() {
const float nbSteps = 200.0;
glBegin(GL_QUAD_STRIP);
for (int i = 0; i < nbSteps; ++i) {
const float ratio = i / nbSteps;
const float angle = 21.0 * ratio;
const float c = cos(angle);
const float s = sin(angle);
const float r1 = 1.0 - 0.8f * ratio;
const float r2 = 0.8f - 0.8f * ratio;
const float alt = ratio - 0.5f;
const float nor = 0.5f;
const float up = sqrt(1.0 - nor * nor);
glColor3f(1.0 - ratio, 0.2f, ratio);
glNormal3f(nor * c, up, nor * s);
glVertex3f(r1 * c, alt, r1 * s);
glVertex3f(r2 * c, alt + 0.05f, r2 * s);
}
glEnd();
}
void Viewer::init() {
// Restore previous viewer state.
restoreStateFromFile();
// Opens help window
help();
}
QString Viewer::helpString() const {
QString text("<h2>S i m p l e V i e w e r</h2>");
text += "Use the mouse to move the camera around the object. ";
text += "You can respectively revolve around, zoom and translate with the "
"three mouse buttons. ";
text += "Left and middle buttons pressed together rotate around the camera "
"view direction axis<br><br>";
text += "Pressing <b>Alt</b> and one of the function keys "
"(<b>F1</b>..<b>F12</b>) defines a camera keyFrame. ";
text += "Simply press the function key again to restore it. Several "
"keyFrames define a ";
text += "camera path. Paths are saved when you quit the application and "
"restored at next start.<br><br>";
text +=
"Press <b>F</b> to display the frame rate, <b>A</b> for the world axis, ";
text += "<b>Alt+Return</b> for full screen mode and <b>Control+S</b> to save "
"a snapshot. ";
text += "See the <b>Keyboard</b> tab in this window for a complete shortcut "
"list.<br><br>";
text += "Double clicks automates single click actions: A left button double "
"click aligns the closer axis with the camera (if close enough). ";
text += "A middle button double click fits the zoom of the camera and the "
"right button re-centers the scene.<br><br>";
text += "A left button double click while holding right button pressed "
"defines the camera <i>Revolve Around Point</i>. ";
text += "See the <b>Mouse</b> tab and the documentation web pages for "
"details.<br><br>";
text += "Press <b>Escape</b> to exit the viewer.";
return text;
}
感谢您的提前。