I wanted to limit the number of requests but also put them on hold until it is allowed by the API, so I though that the best option was to run them sequentially in a FIFO order, with a delay of 1 sec between them so I do not exceed the 60 requests in 1 minute requirement. I was also thinking about let them run some of them concurrently, but in this case the waiting time could be high once the limit is reached.
I created then 2 things:
A 'useDiscogsFetch' hook
- Will send all the API calls as promises to the queue instead of making them directly.
- It will also generate an UUID to identify the request to be able to cancel it if it's needed. For this I used the uuid npm package.
useDiscogsFetch.js
import { useEffect, useRef, useState } from 'react';
import DiscogsQueue from '@/utils/DiscogsQueue';
import { v4 as uuidv4 } from 'uuid';
const useDiscogsFetch = (url, fetcher) => {
const [data, setData] = useState(null);
const [error, setError] = useState(null);
const requestId = useRef();
const cancel = () => {
DiscogsQueue.removeRequest(requestId.current);
}
useEffect(() => {
requestId.current = uuidv4();
const fetchData = async () => {
try {
const data = await DiscogsQueue.pushRequest(
async () => await fetcher(url),
requestId.current
);
setData(data)
} catch (e) {
setError(e);
}
};
fetchData();
return () => {
cancel();
};
}, [url, fetcher]);
return {
data,
loading: !data && !error,
error,
cancel,
};
};
export default useDiscogsFetch;
A DiscogsQueue singleton class
- It will enqueue any received request into an Array.
- The requests will be processed one at a time with a timeout of 1 sec between them starting always with the oldest.
- It has also a remove method, that will search for an id and remove the request from the array.
DiscogsQueue.js
class DiscogsQueue {
constructor() {
this.queue = [];
this.MAX_CALLS = 60;
this.TIME_WINDOW = 1 * 60 * 1000; // min * seg * ms
this.processing = false;
}
pushRequest = (promise, requestId) => {
return new Promise((resolve, reject) => {
// Add the promise to the queue.
this.queue.push({
requestId,
promise,
resolve,
reject,
});
// If the queue is not being processed, we process it.
if (!this.processing) {
this.processing = true;
setTimeout(() => {
this.processQueue();
}, this.TIME_WINDOW / this.MAX_CALLS);
}
}
);
};
processQueue = () => {
const item = this.queue.shift();
try {
// Pull first item in the queue and run the request.
const data = item.promise();
item.resolve(data);
if (this.queue.length > 0) {
this.processing = true;
setTimeout(() => {
this.processQueue();
}, this.TIME_WINDOW / this.MAX_CALLS);
} else {
this.processing = false;
}
} catch (e) {
item.reject(e);
}
};
removeRequest = (requestId) => {
// We delete the promise from the queue using the given id.
this.queue.some((item, index) => {
if (item.requestId === requestId) {
this.queue.splice(index, 1);
return true;
}
});
}
}
const instance = new DiscogsQueue();
Object.freeze(DiscogsQueue);
export default instance;
I don't know if it's the best solution but it gets the job done.