最近我一直在尝试学习一些关于 Minecraft Modding 的东西。我选择使用Fabric Mod Loader来制作/测试我正在制作的 mod。
在这样做的过程中,我正在处理一个最近的项目(更像是测试),它与屏幕有关。足够了,关于这个问题。
所以我创建了一个文本字段,由于某种原因,当我键入时,其中的文本没有显示出来。
问题的视频: https ://streamable.com/ik7j79
代码: https ://pastebin.com /8XtSGpWj
package battledash2.clientcommands.screens;
import net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.client.gui.widget.TextFieldWidget;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.text.*;
import net.minecraft.util.Formatting;
import java.util.logging.LogManager;
public class GuiScreen extends Screen {
public GuiScreen(Text title) {
super(title);
}
protected void init() {
// init
System.out.println("Loading Screen");
}
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta) {
matrices.push();
renderBackground(matrices);
/*
* this.addButton(new ButtonWidget(this.width / 2 - 102, this.height / 4 + 24 + -16, 204, 20, new TranslatableText("menu.returnToGame"), (buttonWidgetx) -> {
* this.client.openScreen((Screen)null);
* this.client.mouse.lockCursor();
* }));
*/
TextFieldWidget textfield = new TextFieldWidget(textRenderer, this.width / 2 - 102, this.height / 4 + 24 + -16, 204, 20, new LiteralText("Chat message").setStyle(Style.EMPTY.withColor(Formatting.WHITE)));
this.addButton(textfield);
ButtonWidget submit = new ButtonWidget(this.width / 2 - 102, (this.height / 4 + 24 + -16)+(this.height / 4 + 24 + -16)+10, 204, 20, new LiteralText("Send chat message"), button->{
String message = textfield.getText();
MinecraftClient.getInstance().openScreen((Screen) null);
MinecraftClient.getInstance().mouse.lockCursor();
MinecraftClient.getInstance().player.sendChatMessage(message);
});
this.addButton(submit);
// drawTextWithShadow(matrices, textRenderer, new LiteralText("Chat message").setStyle(Style.EMPTY.withColor(Formatting.WHITE)), 10, 10, 0xFFFFFFFF);
matrices.pop();
super.render(matrices, mouseX, mouseY, delta);
}
}