I'm really struggling with memory management in iOS or more precisely monitoring complex memory usages.
So actually I'm wondering about the allocations instrument provided once in Zombie-Mode (when I'm looking for zombies) and in general the "normal" allocations instrument (chosable from Memory->Allocations).
If I'm searching for Zombies the allocations instrument shows me completely different numbers of storage allocated at the moment (live Bytes). With every click on my UI the live bytes are increasing a lot.
But in the normal allocations window (Memory->allocations) everything seems to be (almost absolutely) fine. So, 1,13 MB of live bytes are allocated, but this is the maximum of allocated bytes in contrast to the description above where I can reach 4-5 MB with some clicks on my UI. So it seems really weird for me.
Is there something more count in Zombies->Allocations which is not regarded in the normal allocations-window?
Note: There are no zombies and leaks in my program.