我正在尝试在我的 macbook 上的 IDLE 中从 pythonista 绘图应用程序示例运行以下脚本,但收到错误“ModuleNotFoundError: No module named 'ui'”
UI 本身的网站: https ://omz-software.com/pythonista/docs/ios/ui.html
我似乎找不到这个 ui 的任何安装程序,并且希望得到任何帮助,因为它在我的 ipad 上运行,所以我只想看看它是如何在我的 mac 上运行的。
import ui
import photos
import console
# The PathView class is responsible for tracking
# touches and drawing the current stroke.
# It is used by SketchView.
class PathView (ui.View):
def __init__(self, frame):
self.frame = frame
self.flex = 'WH'
self.path = None
self.action = None
def touch_began(self, touch):
x, y = touch.location
self.path = ui.Path()
self.path.line_width = 8.0
self.path.line_join_style = ui.LINE_JOIN_ROUND
self.path.line_cap_style = ui.LINE_CAP_ROUND
self.path.move_to(x, y)
def touch_moved(self, touch):
x, y = touch.location
self.path.line_to(x, y)
self.set_needs_display()
def touch_ended(self, touch):
# Send the current path to the SketchView:
if callable(self.action):
self.action(self)
# Clear the view (the path has now been rendered
# into the SketchView's image view):
self.path = None
self.set_needs_display()
def draw(self):
if self.path:
self.path.stroke()
# The main SketchView contains a PathView for the current
# line and an ImageView for rendering completed strokes.
# It also manages the 'Clear' and 'Save' ButtonItems that
# are shown in the title bar.
class SketchView (ui.View):
def __init__(self, width=1024, height=1024):
self.bg_color = 'white'
iv = ui.ImageView(frame=(0, 0, width, height))
pv = PathView(frame=self.bounds)
pv.action = self.path_action
self.add_subview(iv)
self.add_subview(pv)
save_button = ui.ButtonItem()
save_button.title = 'Save Image'
save_button.action = self.save_action
clear_button = ui.ButtonItem()
clear_button.title = 'Clear'
clear_button.tint_color = 'red'
clear_button.action = self.clear_action
self.right_button_items = [save_button, clear_button]
self.image_view = iv
def path_action(self, sender):
path = sender.path
old_img = self.image_view.image
width, height = self.image_view.width, self.image_view.height
with ui.ImageContext(width, height) as ctx:
if old_img:
old_img.draw()
path.stroke()
self.image_view.image = ctx.get_image()
def clear_action(self, sender):
self.image_view.image = None
def save_action(self, sender):
if self.image_view.image:
# We draw a new image here, so that it has the current
# orientation (the canvas is quadratic).
with ui.ImageContext(self.width, self.height) as ctx:
self.image_view.image.draw()
img = ctx.get_image()
photos.save_image(img)
console.hud_alert('Saved')
else:
console.hud_alert('No Image', 'error')
# We use a square canvas, so that the same image
# can be used in portrait and landscape orientation.
w, h = ui.get_screen_size()
canvas_size = max(w, h)
sv = SketchView(canvas_size, canvas_size)
sv.name = 'Sketch'
sv.present('fullscreen')