I'm trying to implement something similar to reading a file in Java with AsynchronousByteChannel like
AsynchronousFileChannel channel = AsynchronousFileChannel.open(path...
channel.read(buffer,... new CompletionHandler<Integer, ByteBuffer>() {
@Override
public void completed(Integer result) {
...use buffer
}
i.e. read as much as OS gives, process, ask for more and so on. What would be the most straightforward way to achieve this with async_std?