我正在尝试将一些数据从 QLocalSocket 循环发送到 QLocalSever。服务器只获取第一个数据而不接收后续数据,但是如果我在客户端的每次调用之间引入 1 mec 延迟,则服务器开始接收所有内容。请查看以下客户端和服务器代码。
客户端.cpp
#include "client.h"
#include "QDataStream"
#include <QTest>
TestClient::TestClient() : m_socket{new QLocalSocket(this)}{
m_socket->connectToServer("TestServer");
if (m_socket->waitForConnected(1000)) {
qDebug("socket Connected!");
}
connect(m_socket, &QLocalSocket::readyRead, this, &TestClient::onNewData);
}
void TestClient::onNewData() {
qCritical() << "data received from server";
}
void TestClient::sendDataToServer() {
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_5_10);
QString testString = "test data";
out << quint32(testString.size());
out << testString;
m_socket->write(block);
m_socket->flush();
}
void TestClient::startClient() {
for(int i = 0; i < 5; i++) {
//QTest::qWait(1); //works if I uncomment this line
sendDataToServer();
}
}
服务器.cpp
#include "server.h"
TestServer::TestServer() : m_server{new QLocalServer(this)} {
QLocalServer::removeServer("TestServer");
if (!m_server->listen("TestServer")) {
qCritical() << "couldn't connect to server";
}
connect(m_server, &QLocalServer::newConnection, this, &TestServer::onNewConnection);
}
void TestServer::onNewConnection() {
m_socket = m_server->nextPendingConnection();
connect(m_socket, &QLocalSocket::readyRead, this,
&TestServer::onNewData);
connect(m_socket, &QLocalSocket::disconnected, m_socket,
&QLocalSocket::deleteLater);
}
void TestServer::onNewData() {
QLocalSocket* client = qobject_cast<QLocalSocket*>(sender());
client->readAll();
qCritical() << "data read by server";
}
来自 qt doc,据说
readyRead() 不会递归发出;如果您重新进入事件循环或在连接到 readyRead() 信号的插槽内调用 waitForReadyRead(),则不会重新发送该信号(尽管 waitForReadyRead() 仍可能返回 true)。
这是我的问题吗?添加计时器是这里唯一的解决方案吗?
你可以编译这个测试项目-> http://www.filedropper.com/testsocket