我试图编写一个代码,通过在英雄可以去的任何地方(英雄不能沿对角线移动)在瓷砖地图上绘制绿色矩形来绘制运动场。我读过这对我来说很难:https ://en.wikipedia.org/wiki/Taxicab_geometry但我仍然有问题。
这是一个类:
class Range : public sf::Drawable, public sf::Transformable
{
public:
sf::Texture tileset;
void load(sf::Vector2u tileSize, int* floorC, int hero, unsigned int width, unsigned int height, int speed);
private:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
{
states.transform *= getTransform();
states.texture = &tileset;
target.draw(m_vertices, states);
}
sf::VertexArray m_vertices;
};
这是一个功能:
void Range::load(sf::Vector2u tileSize, int* floorC, int hero, unsigned int width, unsigned int height, int speed)
{
int wid, hei;
std::vector <int> tab;
for (unsigned int i = 0; i < width; i++)
{
for (unsigned int j = 0; j < height; j++)//This means that the cell on left is i-1, on right i+1, up j-1, down j+1
{
tab.push_back(floorC[i + j * width] + 1);//every number will be higher because 0 means clear space and the class will create a tile map in clear space
if (floorC[i + j * width] == hero)
{
floorC[i + j * width] += 30;
wid = i;//I'm copying floorC which contains information about where are walls
hei = j;//I'm saving the numbers of a cell which contains a hero position
}
}
}
for (unsigned int m = 0; m < speed; m++)//This loop should create left straight line
{
if (m == 0)//If m = 0 then 1 * k = 0 too.
{
if (tab[(wid - 1) + hei * width] == 1 && wid - 1 > 0)
{
tab[(wid - 1) + hei * width] -= 1;//Now it lower a number create clear space if number in a cell is 1
}
else
{
m = speed;
}
for (unsigned int k = 0; k < speed - m; k++)//this should create a line up from current point on the left line
{
if (k == 0)
{
if (tab[(wid - 1) + (hei - 1) * width] == 1 && hei - 1 > 0)
{
tab[(wid - 1) + (hei - 1) * width] -= 1;
}
else
{
k = speed;//it prevent getting a negative cell number
}
}
else
{
if (tab[(wid - 1) + (hei - (1 * k)) * width] == 1 && hei - (1 * k) > 0)
{
tab[(wid - 1) + (hei - (1 * k)) * width] -= 1;
}
else
{
k = speed;
}
}
}
for (unsigned int l = 0; l < speed - m; l++)//This loop creates a line down
{
if (l == 0)
{
if (tab[(wid - 1) + (hei + 1) * width] == 1 && hei + 1 < height)
{
tab[(wid - 1) + (hei + 1) * width] -= 1;
}
else
{
l = speed;
}
}
else
{
if (tab[(wid - 1) + (hei + (1 * l)) * width] == 1 && hei + (1 * l) < height)
{
tab[(wid - 1) + (hei + (1 * l)) * width] -= 1;
}
else
{
l = speed;
}
}
}
}
else//if m>0 everything is ok
{
if (tab[(wid - (1 * m)) + hei * width] == 1 && wid - (1 * m) > 0)
{
tab[(wid - (1 * m)) + hei * width] -= 1;
}
else
{
m = speed;
}
//These loops are the same:
for (unsigned int k = 0; k < speed - m; k++)
{
if (k == 0)
{
if (tab[(wid - (1 * m)) + (hei - 1) * width] == 1 && hei - 1 > 0)
{
tab[(wid - (1 * m)) + (hei - 1) * width] -= 1;
}
else
{
k = speed;
}
}
else
{
if (tab[(wid - (1 * m)) + (hei - (1 * k)) * width] == 1 && hei - (1 * k) > 0)
{
tab[(wid - (1 * m)) + (hei - (1 * k)) * width] -= 1;
}
else
{
k = speed;
}
}
}
for (unsigned int l = 0; l < speed - m; l++)
{
if (l == 0)
{
if (tab[(wid - (1 * m)) + (hei + 1) * width] == 1 && hei + 1 < height)
{
tab[(wid - (1 * m)) + (hei + 1) * width] -= 1;
}
else
{
l = speed;
}
}
else
{
if (tab[(wid - (1 * m)) + (hei + (1 * l)) * width] == 1 && hei + (1 * l) < height)
{
tab[(wid - (1 * m)) + (hei + (1 * l)) * width] -= 1;
}
else
{
l = speed;
}
}
}
}
}
//second loop does the same thing but on right and that two loops at the end creates lines up and down
//sorry if my English wasn't perfect it's a foreign language for me
for (unsigned int t = 0; t < speed; t++)
{
if (t == 0)
{
if (tab[(wid + 1) + hei * width] == 1 && wid + 1 < width)
{
tab[(wid + 1) + hei * width] -= 1;
}
else
{
t = speed;
}
for (unsigned int o = 0; o < speed - t; o++)
{
if (o == 0)
{
if (tab[(wid + 1) + (hei - 1) * width] == 1 && hei - 1 > 0)
{
tab[(wid + 1) + (hei - 1) * width] -= 1;
}
else
{
o = speed;
}
}
else
{
if (tab[(wid + 1) + (hei - (1 * o)) * width] == 1 && hei - (1 * o) > 0)
{
tab[(wid + 1) + (hei - (1 * o)) * width] -= 1;
}
else
{
o = speed;
}
}
}
for (unsigned int p = 0; p < speed - t; p++)
{
if (p == 0)
{
if (tab[(wid + 1) + (hei + 1) * width] == 1 && hei + 1 < height)
{
tab[(wid + 1) + (hei + 1) * width] -= 1;
}
else
{
p = speed;
}
}
else
{
if (tab[(wid + 1) + (hei + (1 * p)) * width] == 1 && hei + (1 * p) < height)
{
tab[(wid + 1) + (hei + (1 * p)) * width] -= 1;
}
else
{
p = speed;
}
}
}
}
else
{
if (tab[(wid + (1 * t)) + hei * width] == 1 && wid + (1 * t) < width)
{
tab[(wid + (1 * t)) + hei * width] -= 1;
}
else
{
t = speed;
}
for (unsigned int o = 0; o < speed - t; o++)
{
if (o == 0)
{
if (tab[(wid + (1 * t)) + (hei - 1) * width] == 1 && hei - 1 > 0)
{
tab[(wid + (1 * t)) + (hei - 1) * width] -= 1;
}
else
{
o = speed;
}
}
else
{
if (tab[(wid + (1 * t)) + (hei - (1 * o)) * width] == 1 && hei - (1 * o) > 0)
{
tab[(wid + (1 * t)) + (hei - (1 * o)) * width] -= 1;
}
else
{
o = speed;
}
}
}
for (unsigned int p = 0; p < speed - t; p++)
{
if (p == 0)
{
if (tab[(wid + (1 * t)) + (hei + 1) * width] == 1 && hei + 1 < height)
{
tab[(wid + (1 * t)) + (hei + 1) * width] -= 1;
}
else
{
p = speed;
}
}
else
{
if (tab[(wid + (1 * t)) + (hei + (1 * p)) * width] == 1 && hei + (1 * p) < height)
{
tab[(wid + (1 * t)) + (hei + (1 * p)) * width] -= 1;
}
else
{
p = speed;
}
}
}
}
}
for (unsigned int r = 0; r < speed; r++)
{
if (r == 0)
{
if (tab[wid + (hei - 1) * width] == 1 && hei - 1 > 0)
{
tab[wid + (hei - 1) * width] -= 1;
}
else
{
r = speed;
}
}
else
{
if (tab[wid + (hei - (1 * r)) * width] == 1 && hei - (1 * r) > 0)
{
tab[wid + (hei - (1 * r)) * width] -= 1;
}
else
{
r = speed;
}
}
}
for (unsigned int s = 0; s < speed; s++)
{
if (s == 0)
{
if (tab[wid + (hei + 1) * width] == 1 && hei + 1 < height)
{
tab[wid + (hei + 1) * width] -= 1;
}
else
{
s = speed;
}
}
else
{
if (tab[wid + (hei + (1 * s)) * width] == 1 && hei + (1 * s) < height)
{
tab[wid + (hei + (1 * s)) * width] -= 1;
}
else
{
s = speed;
}
}
}
m_vertices.setPrimitiveType(sf::Quads);
m_vertices.resize(width * height * 4);
int counter = 0;
for (unsigned int g = 0; g < width; g++)
{
for (unsigned int h = 0; h < height; h++)
{
int tileNumber = tab[g + h * width];
int tu = tileNumber % (tileset.getSize().x / tileSize.x);
int tv = tileNumber / (tileset.getSize().x / tileSize.x);
sf::Vertex* quad = &m_vertices[counter * 4];
quad[0].position = sf::Vector2f((g * tileSize.x), (h * tileSize.y));
quad[1].position = sf::Vector2f(((g + 1) * tileSize.x), (h * tileSize.y));
quad[2].position = sf::Vector2f(((g + 1) * tileSize.x), ((h + 1) * tileSize.y));
quad[3].position = sf::Vector2f((g * tileSize.x), ((h + 1) * tileSize.y));
if (tileNumber == 0)
{
counter++;
quad[0].texCoords = sf::Vector2f(tu * tileSize.x, tv * tileSize.y);
quad[1].texCoords = sf::Vector2f((tu + 1) * tileSize.x, tv * tileSize.y);
quad[2].texCoords = sf::Vector2f((tu + 1) * tileSize.x, (tv + 1) * tileSize.y);
quad[3].texCoords = sf::Vector2f(tu * tileSize.x, (tv + 1) * tileSize.y);
}
}
}
m_vertices.resize(counter * 4);
}
这是主要的代码:
int floorCreatures[] =
{
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 0, 0, 0, 5, 0, 2, 2, 2,
2, 2, 0, 0, 0, 0, 0, 0, 0, 2,
2, 2, 0, 0, 0, 0, 0, 0, 0, 2,
};
Range move;
move.tileset.loadFromFile("moveTile.png");
move.load(sf::Vector2u(64, 57), floorCreatures, 5, 10, 8, 2);
如果我运行代码,只会出现一个矩形。我做错了什么?