我最近决定开始学习 OpenGL,并给自己买了一本关于 OpenGL Core 3.3 的书。这本书通常是关于 C++ 的。
所以,经过一番寻找,我找到了一个我更擅长的语言库,它提供了几乎相同的功能:lwjgl。
我按照书上的步骤将 C++ 语法翻译成 java 语法,直到它实际绘制一些东西。
在那里,无论我对代码进行什么更改,JVM 都一直在崩溃。在做了一些调试之后,我发现当我调用glVertexAttribPointeror时 JVM 崩溃了glDrawArrays。
我对 OpenGL 很陌生,我假设这个问题对于更有经验的人来说听起来很愚蠢,但是:我需要对这段代码进行哪些更改?
float[] vertices = {
-0.5f, -0.5f, -0.0f,
0.5f, 0.5f, 0.0f,
0.0f,0.5f,0.0f
};
FloatBuffer b = BufferUtils.createFloatBuffer(9);
b.put(vertices);
int VBO = glGenBuffers();
int VAO = glGenVertexArrays();
log.info("VBO:" + VBO + "VAO: " + VAO);
// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
glBindVertexArray(VAO);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 12, 0);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
glBindVertexArray(0);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while (!glfwWindowShouldClose(window))
{
// input
// -----
// render
// ------
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// draw our first triangle
glUseProgram(shaderProgram);
glBindVertexArray(VAO); // seeing as we only have a single VAO there's no need to bind it every time, but we'll do so to keep things a bit more organized
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0); // no need to unbind it every time
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
// -------------------------------------------------------------------------------
glfwSwapBuffers(window);
glfwPollEvents();
}
I would be very thankful for any help i can get, if you need more info/ need to see more of my code please let me know. Thanks in advance