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我想在我的应用程序处于前台时打开一个套接字。我从这里使用 JAVA Api WebSocketClient:

所以我创建了一个管理器,它使用 onOpen、onClose、onMessage 和 onError 回调实现 WebSocketClient 接口,如下所示。我还有一个 pingPongTimer,所以我可以每隔 10 秒检查一次连接。该过程的周期是在应用程序生命周期中绑定的,所以当应用程序进入前台时我调用connect and startPingPongTimer方法,而当它进入后台时调用kill and stopPingPongTimer方法。WSS url 是来自 Amazon Web Services 的 webSocket。我的问题是,有时我调用 connect 方法,但我从来没有得到 onOpen 回调。我有时也会在断开连接并重新连接后收到 onClose 回调,因此我无法处理当前连接,因为我从前一个连接中获得了 onClose。

class FlowSocketManagerImpl: FlowSocketManager {

    private var isFlowing: Boolean = false
    private val scope = CoroutineScope(Dispatchers.IO + SupervisorJob())

    private var pingPongTimer = object: CountDownTimer(10000, 1000) {
        override fun onTick(millisUntilFinished: Long) {}

        override fun onFinish() {
            println("On Finish")
            send("Hello")
            this.start()
        }
    }

    private val mWebSocketClient = object : WebSocketClient(URI(Wss)) {
        override fun onOpen(serverHandshake: ServerHandshake?) {
            println("onOpen")
            isFlowing = true
           
        }

        override fun onMessage(envelope: String?) {
            println("onMessage $envelope")
        }

        override fun onClose(code: Int, reason: String, remote: Boolean) {
            println("onClose $code $reason $remote")
            isFlowing = false
            socketBackOffStrategy(code)
        }

        override fun onError(e: Exception) {
            e.printStackTrace()
            println("onError ${e.message}")
            isFlowing = false
        }
    }

    @Throws(Exception::class)
    override fun connect() {
        mWebSocketClient.close()
        mWebSocketClient.connectionLostTimeout = 10
        if (mWebSocketClient.isClosed)
            mWebSocketClient.connect()
    }

    override fun send(envelope: String) {
        try {
            mWebSocketClient.send(envelope)
        } catch (e: WebsocketNotConnectedException) {
            // ToDo Mark as unread
            println("No connection")
        }
    }

    override fun kill() {
        if (mWebSocketClient.isOpen) {
            mWebSocketClient.close()
        }
    }

    private fun socketBackOffStrategy(code: Int) {
        when (code) {
            -1 -> {
                // NetWork Unavailable
                scope.launch {
                    delay(10000)
                    withContext(Dispatchers.Main) {
                        connect()
                    }
                }
            }
            1000 -> {
                // Successfully disconnected
            }
            1006 -> {
                // 1006 The connection was closed because the other endpoint did not respond with a pong in time.
                // For more information check: https://github.com/TooTallNate/Java-WebSocket/wiki/Lost-connection-detection
                if (mWebSocketClient.isClosed)
                    connect()
            }
        }
    }

    override fun startPingPongCountDown() {
        pingPongTimer.start()
    }

    override fun stopPingPongCountDown() {
        pingPongTimer.cancel()
    }

}

用于我的目的的最佳方式或库是什么,或者我怎样才能使它更可靠、高效和稳定?谢谢

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1 回答 1

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经过大量搜索后,我找到了一个可以自行完成所有工作的库。它被称为 Scarlet,由 Tinder 开发。 https://github.com/Tinder/Scarlet

于 2020-10-18T12:46:10.420 回答