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所以我是一个绝对的菜鸟,我使用 Lua 只是为了在游戏中作弊,我想随时强制停止循环,而不必等待循环结束。我将代码粘贴在这里,可能问题的解决方案非常简单。无论如何,非常感谢您的帮助和时间

EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
if IsKeyLockOn("capslock")then
if IsMouseButtonPressed(1) and IsMouseButtonPressed(3) then
repeat
--Bullet 1 (Null)
MoveMouseRelative(0,0)
--Bullet 2 
Sleep(2.5)
MoveMouseRelative(-3.5,4.5)
Sleep(0.5)
MoveMouseRelative(-2.5,3.5)
Sleep(1.5)
MoveMouseRelative(-5.5,4.5)
Sleep(1.5)
MoveMouseRelative(-2.5,3.5)
Sleep(1.5)
MoveMouseRelative(-2.5,3.5)
Sleep(0.5)
MoveMouseRelative(-3.5,4.5)
Sleep(1.5)
MoveMouseRelative(-3.5,4.5)
Sleep(0.5)
MoveMouseRelative(-2.5,4.5)
Sleep(1.0)
MoveMouseRelative(-3.5,5.5)
Sleep(0.0)
MoveMouseRelative(-1.5,3.5)
Sleep(1.0)
MoveMouseRelative(-2.5,3.5)
Sleep(500.5)

until not IsMouseButtonPressed(1)
end 
end
end
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1 回答 1

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这看起来就像你只是想摇晃鼠标。这些值看起来并不太重要,因为它只会整天向左移动......

EnablePrimaryMouseButtonEvents( true )
math.randomseed( math.pi )
math.random() ; math.random() ; math.random()  --  shake the dice

function OnEvent( event,  arg )
    if IsKeyLockOn( 'capslock' ) and IsMouseButtonPressed( 1 ) and IsMouseButtonPressed( 3 ) then
        while IsMouseButtonPressed( 1 ) do
            MoveMouseRelative( math.random(), math.random() )
            Sleep( math.random() *0.5 )
        end  --  mouse pressed
    end  --  key pressed
end  --  funct()
于 2020-10-21T07:36:05.160 回答