我是一名刚刚学习编程的 9 年级学生。在我掌握了基础知识之后,我想我会用 swift 制作一个 cookie clicker 游戏。我完成了这一点,并且仍在努力改进它并使其更具可玩性,但我无法让它自动保存。我尝试过粘贴和修改其他一些行,但我做错了。我希望它保存变量 click 并在更新时自动 mult 。任何帮助表示赞赏,谢谢。
//
// ViewController.swift
// EthanClicker
//
// Created by Ethan on 10/4/20.
//
import UIKit
class ViewController: UIViewController {
//Outlets/////////////////////////////////
@IBOutlet weak var clickOutput: UILabel!
@IBOutlet weak var multOutput: UILabel!
@IBOutlet weak var messageOutput: UILabel!
//Variables/////////////////////////////////
@objc var click = 0
var mult = 1
@IBAction func clickMeButton(_ sender: Any) {
click = click + (1 * mult)
clickOutput.text = "\(click)"
}
@IBAction func twoX(_ sender: Any) {
if ((click >= 100) && (mult == 1)) {
mult = 2
click = click - 100
multOutput.text = "\(mult)"
clickOutput.text = "\(click)"
messageOutput.text = "Nice Job! Keep Going!"
} else {
error()
}
}
@IBAction func fourX(_ sender: Any) {
if ((click >= 1000) && (mult == 2)) {
mult = 4
click = click - 1000
clickOutput.text = "\(click)"
multOutput.text = "\(mult)"
messageOutput.text = "Getting closer, Keep Going!"
} else {
error()
}
}
@IBAction func eightX(_ sender: Any) {
if ((click >= 10000) && (mult == 4)) {
mult = 8
click = click - 10000
clickOutput.text = "\(click)"
multOutput.text = "\(mult)"
messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
} else {
error()
}
}
@IBAction func sixteenX(_ sender: Any) {
if ((click >= 100000) && (mult == 8)) {
mult = 16
click = click - 100000
clickOutput.text = "\(click)"
multOutput.text = "\(mult)"
messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
} else {
error()
}
}
@IBAction func thirtytwox(_ sender: Any) {
if ((click >= 1000000) && (mult == 16)) {
mult = 32
click = click - 1000000
clickOutput.text = "\(click)"
multOutput.text = "\(mult)"
messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
} else {
error()
}
}
@IBAction func sixtyfourX(_ sender: Any) {
if ((click >= 10000000) && (mult == 32)) {
mult = 64
click = click - 10000000
clickOutput.text = "\(click)"
multOutput.text = "\(mult)"
messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
} else {
error()
}
}
func error() {
messageOutput.text = "Not enough Clicks, keep going!"
}
override func viewDidLoad() {
super.viewDidLoad()
clickOutput.text = "\(click)"
multOutput.text = "\(mult)"
messageOutput.text = ""
}
}